Oh Hell, I Think I Like Monster Hunter Now?

There’s a little thing I do once every decade or so, when the time feels right and the mood strikes me: play a Monster Hunter game. I don’t do it for fun. I don’t do it because I want to. I do it because this is my job, and because I want to see what so many other people see in these games. And now, suddenly, surprisingly, I’m starting to get it, thanks to Monster Hunter Rise.
This started back in 2010, when I reviewed Monster Hunter Tri on the Wii. My main takeaway was that the game was so overstuffed that it was going to gum up the insides of Nintendo’s little white box once it inevitably burst. Tri buried me under an avalanche of menus, items, and poorly explained mechanics and systems, all in service of a rigid, repetitive quest structure that spared no room for any human element. There were no characters, no real story to speak of, nothing to really care about beyond the hunt, which wasn’t enough to hook me, even when playing with others. It was a role-playing game without an actual role for me to get invested in, only a cipher that I piloted through interchangeable missions. In all, Monster Hunter Tri struck me as a monumental slog.
Monster Hunter wasn’t quite a mainstream hit in America when Tri came out. It was massively popular in Japan, but it was still a cult thing here in the U.S. So it was very easy for me to not play another one since Tri; it’s not like readers were demanding coverage of these games, and whenever it felt like time to check in, I could simply assign a review to a writer who was actually interested in and knowledgeable about the series.
That started to change with 2018’s Monster Hunter: World. As expected, it was an instant smash in Japan, but also immediately sold better in the West than any of these games had in the past. It eventually became the best-selling game in the entire history of Capcom (which is honestly shocking), with American sales in the millions. The interest in World was so unmistakable that we ran multiple pieces about it here at Paste, the first time we really covered one of these games extensively.
And now, three years later, Capcom has brought us Monster Hunter Rise, exclusively on the Switch. It’s continued the global success seen by World, selling over four million copies in its first weekend alone. Between Monster Hunter’s explosion in popularity, the general lack of other new games right now, and the fact that it’s been a decade since Tri, it seemed like a good time to pop my head in, take a look around, and then, most likely, slowly back out with an insincere smile on my face when I quickly realized Monster Hunter is still not for me.
Well, that didn’t happen. I bought Rise the day it came out, started it up the next day, and have played it at least a little bit every day since. When I’m not playing it, I tend to think about it. I gave Monster Hunter Rise a chance, and oh Lord, I’m pretty sure I like it.