Monster Hunter Wilds Gives Us a Welcome New World to Escape Into
I cannot stress this enough: Monster Hunter Wilds can’t come any quicker. The upcoming installment in the now globally beloved RPG franchise is inevitably going to be one of the biggest games of the year when it lands later this month and I’m kind of counting on it at this point. In the weeks since my preview, the world has gone, with no hint of exaggeration, to shit. Please, Monster Hunter Wilds, save us.
For a few hours in an office in downtown New York in January, I was able to drown out my own world by melting into that of Monster Hunter Wilds. During my time, I had the pleasure of taking on countless fresh fights, including the terrifying and spider-like Lala Barina in the Scarlet Forest as well as the scaled and water-loving Uth Duna. With every next hunt, I grew increasingly more comfortable performing Monster Hunter‘s familiar and delicate dance until, eventually, I was fully immersed in the sights and sounds of the Windward Plains.The pounding of my Seikret mount’s claws against the sand as it picked me up and ferried me from a fearsome foe that punched a hole in the dune where I once stood. The distinctive clang of an enemy’s blow bouncing off of my shield, and the frenzied howls my own hunter would let out as he leapt through the air and critically maimed a creature. The sharp incision of a small hunting knife into the carcass of the beast I surmounted.
Monster Hunter Wilds is, more or less, exactly what you expect of the next major game in the series. Little of my four hours will come as a surprise to anyone well-versed in the titles, which pit players (often in multiplayer groups of four) against large monsters. For more than 20 years Monster Hunter has stayed the course, promising increasingly larger-than-life weaponry, epic fights, and wondrously dense environments, and Wilds keeps that lineage alive. Newcomers who have been following Wilds or checking out recent entries like Monster Hunter: World will feel right at home in the newest game. It doesn’t revolutionize the series as much as refine it through calculated changes, like the ability to wield a second weapon in the field and a focus mode that allows players to target monster parts and power through fights more tactically. As a result, Wilds provides similar thrills, but manages to bring them to further, and more emergent, heights.
For example, I’ll never take for granted how a sandstorm can roll through the Windward Plains and drastically transform an arena. During my preview, I faced off against a Doshaguma—a new monster in the series that has figured prominently in pre-release material for Wilds—when an encounter took a (scripted) turn for the worst and lightning began to come down. Even if the sudden storm didn’t agitate my prey, it certainly threw me off my game to have my immediate surroundings (where I’m already a stranger) become much more hostile. Considering that environments will cycle through phases that bring on inclement events like this sandstorm—the Scarlet Forest is plagued by torrential downpours that flood zones of the map—I can’t wait to see how they continue to throw a wrench in later hunts. Especially since inclement events also draw out apex monsters that run the risk of interfering with your mission by engaging in an awe-inspiring turf war with the creature you’re already hunting.
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