How Mortal Kombat X Made Me Realize I Was Wrong
My earliest memory of Mortal Kombat is of my parents warning me off playing it, speaking in the same hushed, protective tones that they spoke of drugs, cigarettes or staying up past your bedtime. Society had somehow stumbled into a real-life version of Reefer Madness, legislation was being crafted as a consequence of the game’s existence, and parents were told to keep their children from playing it lest they indulge in the violence and grow up as a nation of serial killers. Obviously, this meant I just snuck to a friend’s house to experience it.
And I didn’t like it. I actually hated it.
I would still pretend to like it, because I was not about to openly disagree on what appeared to be the one cultural touchstone every American child seemingly reached a consensus about, but my heart was simply not in memorizing every fatality and electrocuting someone until they exploded. I didn’t find the apparently realistic graphics enticing, the blood was more cartoonish than cool, and there were only so many times I could hear Scorpion tell another character to get over here before I just wanted to stop doing the move. I could not find the “fun” part of Mortal Kombat, as hard as I tried.
With every sequel for many years, every Mortal Monday, every rush to the arcade to try out the new fatalities from Gamepro’s inside-cover guides, I would try again and again and fail each time. As everyone around me had fun with this game and I simply couldn’t, my ambivalent distaste gestated into a grudge. When Mortal Kombat 9 arrived to effusive praise, I crossed my arms and stuck up my nose, reasoning that it couldn’t be any good—it was Mortal Kombat. The same clamor occurred once again for Mortal Kombat X until I broke down and purchased it in a fit of irrational boredom, or possibly a desire to reaffirm my stance.
And I liked it a lot.
This is a disturbing revelation, because I am not sure I have ever actually wanted to like Mortal Kombat. Even ignoring that the physical action of playing the game had never really clicked for me until whatever inexplicable change happened internally or externally this time around, the seemingly paranoid, hyperbolic claims echoing from the 90s that it fetishized gore were not totally wrong. While I enjoy Mortal Kombat X, my stomach turns when doing Takeda’s fatality, where he slices an opponent’s arms off and then pulls their intestines out through their mouth, leaving them gurgling blood (complete with fizzing animations) as they twitch on the ground. Optional as they are, fatalities are still incentivized with massive point bonuses in single-player modes, making them avoidable insomuch as I’m able to turn away from the screen. It still makes me feel like that seven year-old struggling to understand why this was entertaining.