10 Nintendo Games That Should Join Pokémon GO on Mobile Devices

Pokémon GO may not have been developed or published by Nintendo, but given Pokémon’s platform history (and the marketing push Nintendo put behind the app) folks are understandably talking about it in the same breath as Nintendo’s own official forays into the mobile market. Miitomo seemed to enchant the gaming public for a week or two before wearing thin, and with early impressions of Pokémon GO—not to mention server troubles—hinting at a similar pattern it’s easy to start considering what’s in store for the Fire Emblem and Animal Crossing apps due out in the future. I’d be lying if I said I was optimistic about either one, which upsets me considering that Nintendo has already published so many games that would be perfect fits for iOS and Android with next to no alteration required. Some of these picks are obvious, some easily overlooked, and some of them are opportunities that Nintendo has already missed.
10. Picross
Although Picross has a history that extends beyond Nintendo’s electronic adaptations, it seems like a natural choice to fill out their mobile portfolio. Picross puzzles (also called nonograms) have already been a reasonable success on iOS, with a few well-known and a few less than well-known examples already available. Then again, that’s likely one of the biggest marks against this idea. Nintendo doesn’t really own the general concept of picross, which means they would have to struggle against many other very similar games to stand out. But given that Nintendo’s many Picross games have their own following, not to mention the draw of pairing popular series’ like Legend of Zelda with Picross as they already have on 3DS, it’s hard to imagine a Nintendo-backed Picross app doing poorly.
9. Pushmo
The movements and maneuvers in Pushmo, Stretchmo and Crashmo are simple enough that translating them to gestures on a touchscreen shouldn’t be a dealbreaker. A swipe here, a tap there, and it’s perfectly conceivable that you could navigate the series’ blocky puzzles as easily as you could on Nintendo’s own handheld. Or maybe even easier, considering how well similar mechanics have already been executed in mobile games like Monument Valley.
8. Mario vs. Donkey Kong
If you tend to open your 3DS only for slightly more robust games then there’s a chance you’re not familiar with this series where players shepherd little wind-up Marios through various environments and around various hazards. It’s like a much less fiddly version of Lemmings, and unlike Pushmo it has the advantage of being lead by characters that are immediately recognizable—and practically synonymous with Nintendo itself.
7. Captain Toad: Treasure Tracker
This game is already built around the idea of tapping on a screen to solve levels and reveal secrets, and much like Mario vs. Donkey Kong has the added benefit of recognizable characters. Though it wasn’t a tremendous success on console, Captain Toad is an example of how many Nintendo games built to take advantage of the Wii U gamepad could translate deftly to mobile platforms. While I can’t say that Captain Toad: Treasure Tracker is the kind of game I’m looking to play on my Wii U, it’s exactly what I tend to play on my phone.