For the Old Neighborhoods, Both Physical and Digital

I hadn’t been in Albany Park in ten years. I’d driven by, maybe passed it on my way to other places, but I’d never stopped to take it in, give it time to sink back into me. As we drove down the street I gestured at the shops and buildings we passed, pointing out to my partner all the places I recognized. The grocery stores my family used to shop at, the empty building that used to be a stationery store, the thrift store we used to get our clothes from. It had been ten years since I spent any significant time in Albany Park, the Chicago neighborhood that I’d grown up in.
We parked on the sidewalk near a restaurant, and she pulled out her tablet to hit up a Pokéstop and catch a few Pokémon. The game pointed us to two lion reliefs on the side of the building.
Around the corner on one of the street signs someone had sprayed a stencil of a Snorlax.
After visiting the park near one of my old houses, I decided to take a walk through Radical City, one of the five islands of Sonic R. In the time trial mode, the city was empty of other racers, the time limit only a cosmetic consideration. In my head I plotted out the events that happened in here. I loitered at the finish line, where I arrogantly waited, taunting Gustavo, a kid in my sixth grade class, as he trailed behind in the race. He caught up to me and crossed the finish line before I could accelerate over it, having a good laugh at how my hubris cost me the win. It was snowing. I remembered the gap in a fence, past the first gate at the bottom of the hill, across the residential area. Under normal circumstances, you couldn’t jump it, but the water below had frozen now and you could use that gap to skip half the race.
It reminded me of the shortcut through the park I took to and from school during the winter, climbing over the piles of snow made by snow plowing.
Tita Linda, one of my mom’s church friends, gave us Link’s Awakening without ceremony. She asked us the following week if we had found Zelda, bewildered when we told her that Zelda, in fact, did not make an appearance in this game. The church itself was an unassuming place, tucked away in a small community center building next to a 7-11 we bought Pokémon cards at after service. Not quite the grand design you’d associate with the image of a church, but maybe enough to lend an air of holiness to the little world on that cartridge.
Ceremony, it turned out, wasn’t of much importance to Link’s Awakening either. An afterhours project, Link’s Awakening was a Twin Peaks-esque interpretation of what a Zelda game was, with off kilter citizens and bewildering plot developments. There was space for simple rituals on Koholint Island, though. Not the ones established for years after in A Link to the Past, but ones revolving around Mabe Village, where your adventure always seemed to return you to. Like the neighborhood I lived in, I mapped out Koholint Island by walking to and from that village. The surrounding locations were etched in memory by the number of footsteps taken towards the next crossing, the sequence of turns to get to a friend’s house, or the landmarks on the way.