Ooblets Marries Pokémon and Harvest Moon with Awkward, Millennial-centric Humor

Ooblets starts out with your player character arriving on the island of Oob, wanting a change of pace after living a life that was “a bit of a toot.” There, they meet a self-absorbed mayor who looks to be around 14, an antisocial boy with a space helmet, and its titular Ooblets, plantlike creatures who communicate through dance battles.
If what you’ve heard so far sounds delightful, then Ooblets is probably the game for you. If you’re left scratching your head at what exactly you’re supposed to do in this setting, the answer is less clear.
It’s hard to describe Ooblets without making lots of comparisons to other titles it almost certainly takes inspiration from. The creature battling and collecting feature seems ripped straight from Pokémon, but the gardening and house-building aspect seems like they took a leaf out of Harvest Moon’s book. And then the daily interactions with a town full of fun and quirky inhabitants feels more in line with something like Animal Crossing, if it were written by a small group of anxious millennials.
In the few hours I’ve played of it’s early access release, Ooblets seems like a bit of all these things. In those hours, I’ve completed a handful of “Tinstle’s tasks,” sidequests set by the mayor, battled a few Ooblets and collected their “seeds,” which they poop out with a tasteful fart sound, and started renovating my home and farm. Most of the time, however, I’ve just been hunting for collectable items, of which the game wants you to collect a lot.
Want your house to not look like it’s on the verge of collapse? Collect some stuff. Need to fix a sticker printer? Better get collecting. Sometimes you can complete objectives through battles or talking to various citizens, but most of the time, you’ll be growing, buying and scavenging for whatever items you need for the current grocery list.
In a way, this structure is meant to incentivize the type of gameplay loop Ooblets is going for, which aligns itself most comfortably with Harvest Moon. I’ve never played nor had the desire to play these types of games, since too many seem to throw all its tools at you and leave you to make something out of it. Although the aim is to create a calming, somewhat repetitive schedule of chores that distracts from your actual, real-life chores, I’m not the only one who finds this open-ended approach more anxiety-inducing than relaxing.