Oxenfree: Turn the Radio Up For That Sweet Sound
A few days after I started playing Oxenfree a press release showed up in my inbox to announce that the creator of The Walking Dead was going to turn this “IP” into “multiplatform entertainment.” So Oxenfree books, comics, TV shows, perhaps even movies are a possibility, all under the aegis of a guy who knows about his multiplatform entertainment. Hopefully whatever attempts are made to turn Oxenfree into a tiny empire don’t distract or diminish from the game that comes out today—it deserves to be found and played on its own terms, without the weight of expectations from tie-ins from more prominent forms of media. The less you know about Oxenfree before playing the better.
It makes sense that somebody would want to extend this story out past this one single videogame. Oxenfree arrives with its own internal mythology, a history that is slowly rediscovered as you play, with well-defined characters and a strong sense of place. Like the first book in a YA fiction series, it creates a world but only colors in a small corner of it, leaving questions and mysteries for the future.
YA, of course, stands for young adult, and that is who Oxenfree is for and about. It’s a horror story set on a shuttered island military base turned into a tourist beach where rising seniors from the local high school go to party before the new school year starts. You play as Alex, a girl who, depending on our dialogue choices, can be snarky, kind, enthusiastic or sullen. We meet a best friend, a new step-brother awkwardly fitting into this new town, and a mean girl who once dated Alex’s brother—a brother you quickly learn is now gone, drowned a year before. They talk in naturalistic dialogue that only occasionally seems to try too hard, in voices that largely sound like real people and not slick, professional voice actors. They’re mostly idle suburbanites, white and well-heeled despite their indie affectations. Quippy but rarely clever, and occasionally inarticulate in a particularly teenaged way, they feel like real people, even when they’re hovering several feet off the ground with glowing red eyes and voices that stack and reverberate like a Space Echo pedal.
Yes, bad things will happen to Alex and her friends. Early on Alex unlocks some sort of eldritch evil with her portable transistor radio, and in trying to contain it you learn about both the island’s and Alex’s history. Most of your interactions with the island will come through the radio dial—when Alex encounters strange lights or unexplainable phenomenon, you can pull out her radio and scan the FM band for a frequency that will react with the weirdness. You can even just leave the radio on whenever you want, listening to the static or the occasional bits of jazz, country, ragtime and other types of music that can be found on the dial. If you’re a big Conet Project fan (or just like those moments in Yankee Hotel Foxtrot) you can leave it on a numbers station. You navigate this game with that radio dial, with the dialogue choices, and with the occasional pop quiz from an unseen evil testing how well you observe and remember what happens on the island.
You may not care for every character or want to help Alex nurture every relationship. Like real people, these kids can be small, mean and spiteful. Worse, they can be obnoxious or just boring. You might not even want to help certain ones when they’re in duress. Oxenfree captures the vicissitudes of friendship nicely, especially the heightened passions of teenage friendship. No matter how believable these characters and their relationships can be, though, you might find yourself wanting to get away from them altogether, especially early in the game. Even Alex, the character you control, can occasionally rankle with her petty reactions and annoying humor. You choose her dialogue, but only have a few words to go on—her actual response can have a different tone than you’re expecting, can sound curt and rude or awkwardly drag on for too long. In that way, Oxenfree occasionally captures that sense of self-mortification that should be most acute during your teenaged years, and how we’re not always capable of saying what we want to say.
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am
-
The Midnight Walk Is A Mesmerizing Horror Game Brought To Life From Clay By Elijah Gonzalez May 8, 2025 | 10:00am
-
Clair Obscur: Expedition 33 Honors Classic RPGs While Confidently Blazing Its Own Path By Elijah Gonzalez April 23, 2025 | 5:00am
-
Lost Records: Bloom and Rage Is a Triumphant Punk Rock Symphony to Girlhood By Natalie Checo April 22, 2025 | 10:56am