2016 Honorable Mentions: Paragon
There were more than 25 great games this year, so our list of the best games of 2016 doesn’t include all of our favorites. This week our editors and writers will be looking back on their favorite games of 2016 that didn’t make that list. Next up: newcomer Nicole Carpenter.
This year was a good one for game releases, so much so that a few may have slipped under your radar. Paragon, released in early access back in March, is probably one of them. Emerging during a marketing release season stuff with hero-based betas, it quickly became confused in the weird cross section formed by the wake of Overwatch.
But Paragon is not Overwatch. Heck, it’s not even like Overwatch. For those who’ve played the game, that much is obvious, but for the uninitiated, it may not be clear. Paragon on a surface level may seem to have much in common with the hero shooters that reshaped the gaming landscape in the first half of 2016. But truth be told, it’s more of a multiplayer online battle arena game, like League of Legends or Dota 2. Its ability to straddle the genre fence may be why it got lost in the shuffle.
Much of the confusion may be due to the visual perspective of Paragon’s field of play. MOBAs traditionally feature top-down gameplay—League of Legends, Dota 2, Heroes of the Storm. However, prior to Paragon, developer Epic Games didn’t make those kinds of games, preferring third-person, over-the-shoulder action games like Gears of War. When approaching a MOBA, Epic played to its strengths: third-person action set in a dynamic, hyper realistic world. That perspective gave Epic a way to invite its core audience—a group that likely includes folks uninterested in MOBA games—to a new genre. This potential for crossover interest was absent with League of Legends or Dota 2.
Paragon looks like a shooter. Towering ledges allow snipers to perch high above other lanes, while tangled jungles obscure vision allowing stealth players to hide. Verticality and environment depth is a relatively new feature of MOBA games, but something Gears of War players will be familiar with. League of Legends and Dota 2 have just don’t have the sort of verticality that Paragon does; changes in terrain in other MOBA games are slight, if at all. Like League of Legends and Dota 2, however, Paragon has three lanes—an important element of MOBA games—but they’re arranged in a way that makes the maps interactive.
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