Dear God Everybody Needs To Play Pentiment

Pentiment is out on Switch and PlayStation now, and dear god, you have to play it. You gotta. I’m practically begging you. Look, I know a few other people have written pieces like this and there may be someone in your Discord DMs right now urging you to give it a shot. Hell, I’m a little goddamn late to the party! If you do not listen to your annoying friend, listen to me, or I swear we will both haunt you like the lingering afterimage of an old painting.
It is easy, and not unjustified, to make a lot of Pentiment‘s literary ambitions. One can play Pentiment, as I did a bit, as seasoned developer Josh Sawyer taking the weights off, Rock-Lee-style. You don’t have to worry about shit like VATS or turn order here, we can get right to the good stuff: 16th century theological debates and nuns scolding you for not thinking about the consequences. The credits have a bibliography for god’s sake! This game is basically a book.
The truth is though, that Pentiment is just as engaged with Final Fantasy as it is with Name of The Rose, Pathologic 2 as much as Cadfael. Pentiment‘s structures are distinctly videogamey: Daily schedules, moral choices, evidence gathered in a quest log. Past choices determine future dialogue options, enable you to persuade characters, and open potential murderers for you to accuse. You have to walk places, get to know geography, find hidden crevasses and secret places. Most fundamentally, Pentiment is about watching text scroll across a box, a tried and true method of videogame storytelling.
When I previewed the game for Paste back in 2022, I made much of the game’s usage of fonts, the way the letters draw themselves or press onto the screen. Pentiment is “alive,” a living illustration, the sound of quills fading in, scratching on the paper that is written in front of you. The game is also “dead,” mimicking long vanished art forms, ancient calligraphies, and faded pigments. I think of that contradiction often. Much about Pentiment would be just as powerful in any other medium, but that particular contradiction, between a living text and a dying movement, is unique to this one.