30 Years Ago Phantasy Star IV Pulled Off Final Fantasy VII‘s Big Plot Twist First

Phantasy Star IV is as good as any other RPG you’ve played from the 16-bit era. It doesn’t have the kind of breathless following of Chrono Trigger, nor does it have the kind of defenders that Final Fantasy VI does against people who like other Final Fantasy games. It doesn’t get name dropped as an inspiration in features covering the latest indie RPG like EarthBound, and it didn’t change the entire landscape like… well, pick a 16-bit Dragon Quest, it doesn’t matter which one, it’s Dragon Quest.
That lack of massive influence or a huge fan base that’s persisted for decades or developers willing to tell the media that “everything you’re about to play is Phantasy Star IV’s fault” doesn’t change the fact that the game rules. Unfortunately, despite being a first-party title developed by an internal Sega team for the popular Sega Genesis and Mega Drive, Phantasy Star IV never stood a real chance in its day.
The Genesis might have been popular, yes, but by the time Phantasy Star IV released, that popularity was past tense. There were 40 million Genesis systems out there in living rooms around the world, but just 3.6 million of those were in Sega’s home country of Japan, where RPGs were still far less niche than in North America or Europe, despite trends in those regions heading in the right direction. Phantasy Star IV came out in North America in February of 1995, mere months before the arrival of the Sega Saturn, and months after the 32X add-on for the Genesis had been released in the same region. And Phantasy Star IV wasn’t much cheaper than the 32X, either: it retailed for just under $100, which is the kind of thing that just happened sometimes in the much less regimented ‘90s gaming environment. Sure, $70 games are maddening, but check out an inflation calculator to see what a $100 game in 1995 would cost today to see how bad things used to be.
Sega’s success with the Genesis had peaked in the summer of 1993; after that, a freefall began. Sonic the Hedgehog 2 was the best-selling (non-bundled) game for the console, at 7.6 million copies, and Sega couldn’t get anything else to come close. Sonic the Hedgehog 3/Sonic & Knuckles was their next most successful effort, at four million copies, and just 19 titles crossed the one million seller threshold. Compare that to the rival SNES, which logged 54 million sellers, 30 of which released after Sega’s peak period—Donkey Kong Country was one such title, and it outsold every non-bundled game in the Genesis library despite not coming out until November of ‘94.
Sega caught up to Nintendo as they’d hoped to during the Genesis era, and then held them off for a time thanks to console sales in places like North America, Europe, and Brazil. Despite coming out with so many classic, killer games, though, and with third parties producing plenty of excellence, as well, people just weren’t buying the software to go with the hardware. By the time Phantasy Star IV hit in 1995, the Genesis might as well have not existed. The 16-bit era, as a whole, had effectively come to a close as far as sales and profits were concerned, with a game industry expert even going so far as to say that this period was “like a return of the 1982 Atari Shock,” an event which collapsed the games market in America. So no, the $100 Sega Genesis RPG did not reverse those fortunes, not when that $100 could have been stashed a little bit longer to go toward a 32-bit system: the 3DO had been out for almost a year-and-a-half at that point, the Saturn was coming in May of ‘95, and the Playstation was set to follow. The SNES would hold on a bit longer as a bridge to its 64-bit successor, but the Genesis couldn’t manage the same even with games like Phantasy Star IV to turn to.
Reviewers of the day were positive, but not that positive, with complaints that Phantasy Star IV looked too similar to 1990’s Phantasy Star II (what?) and hadn’t changed nearly enough (what?!) from that game from five years before. There were even complaints about Phantasy Star IV’s music (WHAT?!?!?). Retrospective reviews have (correctly) been much more willing to outright praise the game as one of the best on the system—not just among RPGs, but Genesis games in general. It took this word of mouth campaign some time—and plenty of re-releases in various Sega Genesis collections and through Virtual Console and the like—for people to come around on Phantasy Star IV and realize just how great it was. Which all came too late for that game, but not too late for the people willing to give it the shot that it didn’t get back in ‘95.