PlayerUnknown’s Battlegrounds New Map Shows the Importance of Design
PlayerUnknown’s Battlegrounds continues to be one of the most surprising and popular multiplayer experiences of the past year. Even myself, a relative skeptic of the battle royale formula, found myself jumping into Erangel at least two or three times a week. It’s an addictive rush, either as a survival-horror single-player experience or the more tactical and freeform squad-based play.
As you might expect, when the second play-area was announced, I was intensely curious about how it would recreate the experiences of the first. Erangel, the game’s first map, is a sprawling, eastern European pastiche of an island, bordered on all sides by water. It’s a design that takes its lineage back to PlayerUnknown’s Battlegrounds’ ancestor, ArmA 2, and its popular map, Chernarus.
Erangel was clearly designed with Chernarus in mind. The two maps share not just an aesthetic resemblance but also a design one—many of the landmarks and cities in Erangel are implicitly or explicitly taken from Chernarus.
What makes the new map, Miramar, so fascinating is that, for the first time, we’re seeing a design specifically for PlayerUnknown’s Battlegrounds in its current competitive state. Erangel, while iterated upon during development, was more or less locked into its current design back when the game was in pre-alpha, around September of 2016. While small updates have been made to Erangel, Miramar is an entirely new gameworld, both aesthetically and within the allowed constraints of the Battlegrounds model.
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