The Great Pokémon: Let’s Go Pikachu and Eevee Revolutionize the Past
It’s kind of funny finally getting into Pokémon over twenty years after it first became popular. When I was a kid, my family couldn’t afford the cards or a Gameboy, so when the Pokémon craze hit in the mid-’90s, I mentally checked out, never once guessing it would still be a hit two decades later. As a games reporter mostly handling Nintendo news, I often had to talk about or cover Pokémon without really understanding it; trying to find a starting point to get into the series at that point (at least seven generations and several hundred Pokémon in) felt like trying to hop on a whirling merry go round. I was also intimidated by the thought of memorizing stats and surviving the nail-biting tension of strategizing through endless battles. How would I even know where to begin? It felt like there was too much catching up to do, too many Pokémon to learn and too many players way ahead of me. It didn’t seem worth trying to conquer the massive learning curve.
Fast forward to Pokémon: Let’s Go, Pikachu and Pokémon: Let’s Go, Eevee, the first core Pokémon games to grace a console and, in a sense, the first Pokémon games. Modeled closely after the original Pokémon Red, Blue and Yellow games from the ‘90s, much of what made up the originals is alive and present in this Nintendo Switch revival. It provides the perfect opportunity for novices to understand the full scope and balance of the Pokémon universe, both by offering a starting point for newcomers and by tapping into the mechanics of the lucrative mobile phenomenon in Pokémon Go.
Those who played the original games already know the script of Pokémon: Let’s Go: a plucky kid in Pallet Town works their way through the Kanto region collecting badges as they challenge other Pokémon trainers and, ultimately, Gym Leaders, to ascend the ranks to an elite league of trainers and confront and take down Team Rocket. Players catch Pokémon, train them for battle and level them up by fighting other trainers, and travel to obscure regions to secure the rarest and strongest Pokémon of them all in their quest for justice and glory. There are a total of 151 Pokémon to collect, each with their own attacks and strengths, and along the way trainers learn how to pair them masterfully to dominate in battle. And in this new, almost light version of Pokémon, catching Pokémon, which mechanically once consisted of the same combat as trainer battles, no longer requires a traditional, hit point based exchange of attacks. Instead, the player uses the controls to physically lob a Pokeball, a maneuver similar to the arching swipe required for catching Pokémon in Pokémon Go.
This crossover aptly illustrates how much Pokémon: Let’s Go is designed to be integrated with Pokémon Go and reward those who use both. As an avid player of Pokémon Go, it’s among the features I appreciate and enjoy the most; I’ve been using Pokémon Go to get out and exercise more since it first came out, and recently even more so with the new, more sophisticated distance-tracking features. That they were able to combine the series’s past and present by tying the mobile game to a core game while also reinforcing the social and trading aspects that helped make it popular in the first place is a bit brilliant. I like that my persistence and hard work paid off, and that exercising while I play a game can help assuage the guilt of having spent excessive amounts of time on either. In a weird way, despite my lack of childhood experience with Pokémon, I wound up one of its most ideal customers as an adult.
So how does a game built entirely on the sensibilities of one released in 1996 hold up in 2018? Pretty well, actually. The core premise of catching and batting Pokémon still holds a lot of tension, and the new refurbishing details are a nice little facelift to seal the deal. In particular, some of the attack animations are stunningly over the top; my jaw dropped every time Waterfall, which washes the entire screen with a cascade of strong water, and Surf, which covers the battlefield in ocean waves, were dropped, to say nothing of the world shaking magnitude of Earthquake or Explosion. I’m also ridiculously entertained by the fact that certain Pokémon can be ridden when taken out of their Pokeballs. Not only do many of them help your trainer get around faster, it’s also just dang cute.
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