Nintendo Switches Up Pokémon with Pokémon Sword and Shield

When you review a game that has a couple of decades of history behind it, you’re not really reviewing the game itself. You’re reviewing how far the series has come in the past several years, the changes made, and whether or not they’re for the better or worse.
This will not be that review. I’m a new fan of Pokémon, and this is the first time I’ve played a current game in the core series. My experience with Pokémon is limited to Pokémon Snap, Pokémon Go, and Pokémon Let’s Go. But even for me, the idea of playing Pokémon on a console is exciting. The small screens of Nintendo’s handheld devices were always a deterrent for me. This release may be one of the more significant for the Switch, but it also has a lot to live up to. As a series that relies on bulk (the Pokédex roster is over 800), what is Pokémon like on a platform with less technological limitations? Does the game make the most of its new freedoms? How does it live up in its new home?
In Pokémon Sword and Shield, we follow the adventure of a young trainer as they take on the eight gyms of the Galar region and explore the land’s dark history, including two powerful Legendary Pokémon who may be the center of a mystery surrounding a long-held local myth. As with previous games, the trainer you choose battles through each town and its gym, challenging its lead trainer for badges, culminating in a final championship. And of course, your friendly rival Hop pushes you to be the best by embodying the positive spirit of friendly competition along the way. It’s a familiar formula, this time embellished by fun Galar-specific variants of Pokemon and Scotland-inspired flourishes like bagpipe music, sheep, and pastoral lawns and wheat fields.
The first thing that strikes me aboutPokémon Sword and Shield is their size. The linear, compact paths that personify the series’ history on handheld are still a part of the game, offering structure on the player’s way from novice to champion. But it’s the Wild Area, with Pokémon spawning in their natural habitats according to their preferred weather patterns, that makes the game feel like an open, live world. In combination with the game’s sweeping orchestral soundtrack, the Wild Area, where most of the game’s Pokémon are caught, feels like roaming the fields of Hyrule in Ocarina of Time. Pokémon prowl in the grass, hover in the air and dip through the water, and the sense of discovery as you explore unfamiliar pockets and find new Pokémon is delightful, like watching animals on a safari. Pokémon feels fresh with a little room to breathe.
The new Sword and Shield features add value to the Wild Area’s open expanse. Pokémon Dens are scattered across the Wild Area, allowing players to team up in Max Raid Battles to win the game’s most powerful items, like berries, XP candies, and TMs. There, the players can use the new Dynamax power, a wristband that lights up and turns their primary Pokémon into a giant version of themselves. Some Pokémon can even Gigantamax, an additional ability within Dynamaxing that turns the Pokémon into an elaborate and previously unseen form. It adds an exhilarating new dynamic to Pokémon gym battles, especially with the catchy stadium music, imbuing each showdown with the irresistible energy of a live sports event.
Camping, an on-the-go method of healing up your Pokémon, is a more elaborate take on the Play Mode from Let’s Go. An open field gives your Pokémon space and toys to play with and also provides a spot where you can cook curry to feed and heal them. I sank a lot of hours into this feature, treating my Pokémon like pets by playing ball and dangling a bell toy to earn additional XP. It’s a pleasant way to bond with your party, and the relationships you build with them will affect their efficiency in battle. A Pokémon who is your best friend, for example, may rally and make it through an attack that would otherwise kill them, or they may be distracted by their desire to play or eat curry. It’s a mechanical flourish that gives your Pokémon some extra personality.