Prey Lets Me Be Asian

Before Prey officially begins, I’m asked to choose if I want my avatar, Morgan, to be a man or a woman. The two versions appear side-by-side in splitscreen, dressed identically in red spacesuit retro future chic and staring into a camera that represents their respective bathroom mirrors. I can make my selection immediately, but if I wait, the Morgans begin to examine their right eyes which soon turn a concerning, mysterious red. Red eyes are a minor story point in Prey, an unfortunate side effect of injecting neuromods (the game’s upgrade system) through the eyeballs, but in the process of highlighting that redness, the game also calls attention to the distinct slant of the Morgans’ eyelids. Though Prey begins with a gender choice, there’s one thing set in stone no matter which avatar I choose: Morgan Yu is Asian.
This may not seem like a big deal for a medium that places such heavy emphasis on what comes out of Japan. Nobody blinks at an E3 conference’s English-subtitled trailers, and plenty of games feature Japanese settings, even if many are populated by ambiguous anime faces. In the broadest possible sense, Asian people have plenty of ways to see themselves in videogames unless, like me, you don’t feel particularly at home in these settings. I grew up in the Midwest to a Vietnamese mother and a white father, and try as I might with games like Japan-based Yakuza or Hong Kong-set Sleeping Dogs, I can’t call them fully representative of my own experience. Videogames lack what so many other mediums also lack: Asian characters who don’t hail from predominantly Asian countries, who have their ethnicity portrayed in concrete, specific ways that an all-encompassing character creator could never replicate.
I had doubts about Prey, because after making my choice (the male), Morgan’s face disappears behind the first-person camera perspective. Even when I go into the bathroom and stare in the mirror again, I never get his face to appear there, in the shower door, or in any reflective surface. Person of color though he may be, Morgan seems to disappear into the homogeneous void of first-person shooter protagonists, unable to challenge social norms because gloved hands clutching a shotgun claim no specific ethnicity. He becomes, essentially, the race-less entity on the very cover of the game where a space helmet obscures his (or her) face.
But Prey neatly sidesteps the problem of representing an Asian character in a first-person videogame by supplying other reminders of what he’s supposed to look like. Morgan’s brother Alex (even voiced by an Asian actor, Benedict Wong) is a prominent figure in the plot and appears early on—it’s tough to forget race with the protagonist’s big Asian blood-relative running around. After another hour or two of play, I encounter the videos Morgan made for himself. He talks right into the camera, going over important details with a face that looks like mine, a face that’s meant to be mine. He squashes the notion of an ambiguous “you”; he is, instead, a Yu.