The Intoxicating Mundanity of Red Dead Online
It is just my rifle, my pony, and me (cue the Dean Martin song). In a random moment of curiosity, I booted up Red Dead Redemption 2 for the first time in ages and decided to check out Red Dead Online. That was a little over a month ago and, well, Red Dead Online is literally the only thing I’ve played since. It is a weird, special, and slowly rewarding experience that turns the mundanity of everyday cowboy life into an elegiac multiplayer suite that surprises as much as much as it remains unchanging—a daily slew of tasks, money to make, debts to pay, and the occasional bout of gunslinging. Red Dead Online is a mundanity simulator with random bursts of loud, often confusing violence, and that is what makes it endlessly compelling.
Multiplayer, for me, has always meant either Call of Duty, Halo, and The Lord of the Rings: Online. Those are the multiplayer experiences I’ve sunk the most time into and I’m quite sure that I’ll put more time into Red Dead Online than I did in any of them. It is literally just a cowboy simulator where everyone is rugged, probably has jaundice, and time goes by at a snail’s pace. The experience starts with a character creator and then leads into a story mode that familiarizes players with the mechanics and game-flow of Red Dead Online. Gold bars are the main currency in the game, while cash remains in order to buy weapons, ammo, clothes, camp upgrades, and more. Acquiring gold bars is a slow grind that is done by taking on story missions, side missions, playing in PvP modes, completion of daily challenges, and by finding treasure. I am by no means yet an expert on Red Dead Online, but I know that everything revolves around acquiring gold bars through acts of violence or engaging with the world’s economy—old west capitalism, baby. All of these mechanics, tasks, and overall flow-of-play ushers the player into a game world that, more or less, just is. Comets never break the earth as the new battle pass begins—sometimes it rains, dust storms may kick up, and bandits might cross one’s path. But that is really it. Red Dead Online is less a game about change as much as it is about embracing the everyday sameness of the tasks therein, and making the most of it. The expectations placed on the player are not as much about getting better as they are about staking a claim and rooting one’s self in the game world and economy. And doing so starts with the camp.
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