Reigns Offers Grand Strategy By Way of Tinder

Imagine your only tool for decision-making was the dating app Tinder. Everything you did in a day would be left to a simple swipe left for no, swipe right for yes. Now imagine yourself as a medieval ruler in charge of the prosperity of thousands of other people. Your peons come to you in droves, seeking guidance in times of emergency. One simple swipe of your finger would decide who lives, who dies, what gets built, and when to go to war. This is the reality imagined in Reigns.
As you might expect from that description, the basic interface in Reigns is rather minimalist. This aesthetic matches its creative and quirky take on grand strategy gameplay, making it easily digestible and perfectly suited for mobile gamers. The very top of the screen displays the wellbeing of your kingdom in four short meters. The strength of the army, church, economy and public health each need to be considered when faced with a decision. These bars will fluctuate based on the choices you make, and when any of them hit zero or exceeds its limit, the ruler you control will meet his untimely end.
The death of the king is only a temporary inconvenience, as a new ruler quickly rises to take their place. Many of the rewarding loops in the seemingly mindless gameplay of Reigns come from the omniscient role given to the player. You will always be in control of the throne, regardless of how poorly you governed in your previous lifetime. The success of each king is measured in years, based on how many serious decisions they were able to lead their people through. Some choices, like building a wall or establishing a trade network, can carry over into your next life and yield beneficial results or come back to compromise your well-being.
A wave of colorful and exuberant subjects will appear before you, pulled from a large deck of cards displayed on-screen. Each unique character speaks in a warbled Animal Crossing-esque voice while a subtle soundtrack by DisasterPeace scores the scene. From peasants to priests and executioners, these requests are seemingly random but can carry devastating implications. More often than not, you will be able to surmise the consequences of an action based on hints from the speaker. The queen wants you to build an extra tower in the courtyard? Better hope you have money in the bank. A dragon was seen in the sky flying east? Your army will need stronger numbers.