Return of the Obra Dinn Reminds Me Of Math—But In a Good Way

If I had to describe Return of the Obra Dinn in a single word, that word would be… “delicious.” It’s one of those wonderful, rare games that excels on all levels, from mechanics and premise to art and narrative. Playing it has been a breath of fresh air.
But for all of its strengths, the best part is the difficulty. At the heart of it all is a brand of deductive reasoning that combines the mystery of Clue and the sleuthing of a Carmen San Diego game. Set aboard the seemingly abandoned Obra Dinn, the player must use obscure notes from their personal log, their environment and and contextual hints to piece together what happened aboard the now-empty ship and its 51 passengers.
There are plenty of games out there, mostly point and clicks, that ask the player to solve a major mystery by piecing together clues from the environment. But few provide such a challenge. Return of the Obra Dinn reminds me of geometry, with all its theorems and proofs, where the goal is to figure out the relationship between all the figures and elements of the equation until a conclusion can be drawn. Often it requires holding several pieces of partial information in suspension, following the trail of thought until even just one tiny, solid sliver of detail unlocks a key to the whole cypher. The tension is addicting, each victory a triumph no matter how small.