Rise of the Ronin Is the Best Open World Game of 2013
Like the rising of the sun, like the waning of the moon, as sure as night follows day and death follows life: Team Ninja will release a stone cold classic 7/10 once every 12 to 18 months. It will have gripping, satisfying combat that pushes your reaction timing and rapid-fire strategizing to the test. It will have a loot system designed by The Devil. It will have a breadth of toolkits and approaches to encounters that put damn near every other action game to shame. It won’t have anywhere near enough enemy variety to use it all on. It will run like total shit. It will inexplicably go on for 70 hours. The Izuna Drop will never once get old. It is the best of times, it is the worst of times, it is pure and undistilled uncut gaming. Rise of the Ronin is in stores now.
But there’s a catch: Rise of the Ronin is not merely a new Team Ninja action game, it is an Open World Game, a Sony Published PS5 Exclusive Blockbuster, in a collaboration that is as revealing as it is baffling. The Sony Prestige RPG is a well established form, valuing seamless integration between its gameplay and narrative systems, combat that is graphically impressive but mechanically shallow enough to not scare a mass audience away, and a character driven story with a polished presentation. Rise of the Ronin is, it brings me great pleasure to say, none of these things. It is a god damn videogame in every way, and every step closer it takes towards the PlayStation cinematic ideal only serves to reveal how vast the canyon is.
A short prologue establishes your character, a Blade Twin of the Veiled Edge, raised from birth as an invisible anti-shogunate assassin, in pursuit of your other half against the backdrop of the rising tensions that will lead to the Boshin War. Afterwards, you arrive in the open world and immediately clear a village of bandits, and a tooltip explains that establishing Public Order will raise your Bond Level. Your Bond Level with who? Excuse me? Why am I establishing Public Order anyway, aren’t I an anti-shogunate assassin? What do these meters actually represent; who in-universe is giving me loot for raising my Shibuya Bond Level? Such questions shall go unanswered. This would not raise an eyebrow in Nioh, a menu driven game filled with initially confusing and overwhelming systems, but placed into juxtaposition with the cinematic prologue the sheer videogame of it all is overwhelming.
When you accept this and settle into its open world rhythms, you may hit upon a realization: Rise of the Ronin feels ancient. This is no bad thing. The world is pure Assassin’s Creed Brotherhood specifically, dense cities and surrounding farmland, jumping over rowhouse roofs to land assassinations from above. Even the glider, a modern Open World staple, is modeled directly off Arkham City and not Breath of the Wild. The world is well designed too, with a great sense of art design, its three cities fading into the foggy distance with beautiful skyboxes of Mt. Fuji. The districts each feel distinct, with enemy camps identified by billowing smokestacks and shrines hiding off the beaten path behind Torii gates, reducing the need for constantly opening the map like it’s a menu. But ultimately this is not a game of exploration and discovery; even as an intentional throwback this is still an open world of Content and Checklists, placing the burden on the combat to be excellent.
Which, of course, it is.

Rise of the Ronin’s combat is built clearly out of the bones of Nioh and Team Ninja’s other recent games, but it moves the camera down and to the right while restricting movement, creating a completely different feel that emphasizes the sword duels the game is going for. Battles revolve around timing parries around the enemy attacks, while managing your Ki and Blood meters to keep up the pressure without running out of stamina yourself and being left open for a counter. You only have a single combo string (though can vary between stances and weapons on the fly), placing the focus not on combo expression but on reading and reacting to your enemies attack patterns. This mostly works in the game’s favor and greatly reduces the game’s initial complexity, in one area of concession to a new audience that benefits the game greatly. The enemies are aggressive, and there are a metric ton of weapons and stances to learn—both to use and react to. Nailing a parry feels incredible and the timing is just tight enough where it is always challenging but never impossible. It’s a genuinely incredible achievement how the appeal of this team’s combat design has been refined into something so approachable, without losing its core appeal in the process. There is no one better in the business at making you press Square to Swing a Sword.
However, the game’s structure works somewhat against this and it does eventually start to drag, as optimal strategies over repeated enemy types assert themselves throughout the course of play. There is an incredibly wide variety of weapons and stances, with different stealth and sub-weapon options in the mix, but systems like the skill tree advancements and weapon proficiency encourage you to stick with what you know. To play efficiently is to ignore everything that makes the game interesting, with a disappointing prioritization of numbers-go-up progression systems over pressure points that encourage the experimentation that makes the game sing.
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am
-
The Midnight Walk Is A Mesmerizing Horror Game Brought To Life From Clay By Elijah Gonzalez May 8, 2025 | 10:00am
-
Clair Obscur: Expedition 33 Honors Classic RPGs While Confidently Blazing Its Own Path By Elijah Gonzalez April 23, 2025 | 5:00am
-
Lost Records: Bloom and Rage Is a Triumphant Punk Rock Symphony to Girlhood By Natalie Checo April 22, 2025 | 10:56am
