Death Is More Than Just Death in Sekiro: Shadows Die Twice

Sekiro: Shadows Die Twice’s subtitle clearly doesn’t refer to the ninja I’m playing as. That guy has died way more than two times. If there’s a counter keeping track of how many times I’ve died hidden somewhere within this game’s menus, I hope for my own sense of self-worth that I never find it. I’m the Meryl Streep of dying, but this is one award I don’t want to accept.
Death is the major fascination for From Software. Like Jasper Johns and his flags, From repeatedly returns to the same topic, finding new nuances within death and trying to wring new meaning from the repeated end of their players. Their games are ornate explorations of decay and collapse, from the rotting worlds they’re set in, to the ease and frequency with which a player’s character is dispatched. From is so committed to death that they design some of the few games that intentionally make things harder for a player the worse they do.
Sekiro is no different. It’s an austere, imposing monument to death. This isn’t a full review, as I’m only a few hours in to the game so far, but that fact simply hammers home how thoroughly death suffuses this game. My telling you that I’m “only a few hours in” says nothing about how far I’ve actually progressed—I’ve spent most of that time repeating the same few areas, killing (and being killed by) the same enemies again and again in order to unlock new skills and get a better grasp on the timing of the defense-oriented battles. One day a speedrunner will probably complete the whole thing in less time than I’ve spent dying in the same burning estate. (Hell, one probably already has.)
There’s a reason for all this death, though. It’s not just wanton slaughter. It isn’t just about testing a player’s skill or cultivating some kind of rep as the toughest studio in games, or anything like that. Despite how often players die in them, Sekiro and From’s other games are simply using death as a tool to highlight what’s of greater importance, both in and outside the games themselves.