Without Shadow of the Colossus We Wouldn’t Have Breath of the Wild

Shadow of the Colossus was always in conversation with The Legend of Zelda. From the first time Wander and Agro ventured forth back in 2005, Nintendo’s influence was clear. Here was a Hyrule stripped down to its essence, with almost all life and civilization removed; a Link by another name, trying to rescue a different girl, with a sword, a bow and a loyal horse; an adventure following the bloody demands of a distant, invisible, omnipotent designer. In the process of saving the girl Wander would beat what little life remained out of this world, tainting his own soul along the way.
Shadow of the Colossus noted that the kind of violence that most games, including Zelda, extolled as heroism was still violence. It was still destructive. It examined the central theme that has driven every Zelda game and dismissed it as detrimental to the world and the would-be hero ostensibly trying to save it. It could be easy to misread that viewpoint as cynicism towards videogames coursing through the heart of Colossus, but it actually revealed the game’s tremendous well of empathy for the creatures and environments that we coexist with. Unlike Zelda, where all violence is justified in pursuit of saving an innocent girl, Shadow of the Colossus mourns the slow, unnecessary death of the few creatures left in an already diminished world.
For over a decade Colossus has existed almost as a counterpoint to the Zelda traditions codified by Ocarina of Time. Those traditions continued with little change in The Twilight Princess and The Skyward Sword, the first two major Zelda games released after Colossus, and, perhaps not so coincidentally, the first two major Zelda games that felt overly hidebound and limited by what was expected from a Zelda game. The conversation started by Colossus was one-sided; Nintendo wasn’t answering back.
That started to change with last year’s Breath of the Wild. The best Zelda game since at least 2003 (and perhaps of all time) might not directly respond to Shadow of the Colossus, but it acknowledges its criticism of Zelda’s worldview in a few crucial ways. It does so mechanically, for the most part, largely skirting the deeper argument started by Colossus. Still, the ways in which Breath of the Wild grapples with Colossus are a significant part of what makes it such a triumph and such a smart and powerful take on the classic Zelda formula. Without Colossus it’s hard to imagine Breath of the Wild existing the way we know it.