Blazing Lazers Remains the Ideal Shoot ‘Em Up
The Shmuptake #7: Still Blazing After All These Years

Welcome to The Shmuptake, an occasional column about the history of the shoot ‘em up, aka the “shmup.” Here’s an introduction, and here’s an archive of every column so far.
Blazing Lazers wasn’t my first shoot ‘em up. That would’ve been Galaga or Defender or maybe even Space Invaders. But I’m pretty sure it’s the first one I truly loved, the first one to make me realize how special these games can be—the first one that showed me there was more to them than shooting a few spaceships before dying every 30 seconds. Blazing Lazers isn’t the best shmup, but it’s my favorite, still, over 30 years after first playing it, and I don’t see that changing at any point.
Anybody who didn’t first play Blazing Lazers on the TurboGrafx-16—or its PC Engine version, Gunhed—in the early ‘90s might have a hard time seeing what makes it special. It’s not the best looking shmup, or the smoothest, or the fastest or most challenging. It doesn’t have a particularly complex or unique weapons upgrade system. It wasn’t innovative even in its own day. It doesn’t really break any ground, but there’s a reason it remains one of the better-known and more beloved shoot ‘em ups from the late ‘80s and early ‘90s—even Kanye West has called it his favorite TurboGrafx game.
Blazing Lazers might not be the best at any single aspect of the shooter genre, but it’s excellent at every one of them. It has everything a good shooter needs: an easily maneuverable player character, a legitimate sense of speed and propulsion, a variety of different weapons that can be incrementally powered up, varied music and environments to keep the game from growing too repetitive, and enough enemy swarms to provide a constant challenge without resorting to the ridiculous extremes of the most intense bullet hell shooters. Nothing in the game’s design, either intentionally or unintentionally, distracts from its primary goal, and there are no glitches or technical hiccups to pull the player out of the moment. For players coming straight from the NES to the TurboGrafx, Blazing Lazers’ combination of high speed action, detailed scrolling backgrounds, and a lack of slowdown (long the death knell of console shooters) was a revelation—the closest any home shmup had yet gotten to arcade standards. That smart design and technical reliability ensure that Blazing Lazers masters the concept of flow better than almost any other shmup, which is why it’s exactly as good today as it was in 1989.