7 Great Japanese Shmups You Have to Play on the Nintendo Switch
The Nintendo Switch is overloaded with shoot-em-ups. There’s an argument to make that it’s the shmup console, as it has so many of the greatest hits of the past as well as new, modern efforts both inspired by and trying to overshadow those greats. And that’s without getting into the fact that there is a $12 accessory built for it that allows you to play vertical shoot-em-ups in TATE mode like God intended.
And yet, this isn’t enough for me. There are shoot-em-ups that Switch owners in Japan have access to, that have not—and often will never—receive an international release. With a little bit of effort, though, “Japanese exclusive” doesn’t have to mean a thing when it comes to shmups: the Switch is region-free for both physical imports and digital purchases. There are already guides out there explaining how to set up a Japanese Switch account and acquire the yen you need to make purchases on that storefront. So, let’s talk about a few of the games you should want to do all of that for, to further beef up your already impressive shmup library.
Just assume unless otherwise noted that the menus for these games are totally or mostly in Japanese, meaning you’ll need to either do some sleuthing or trial-and-error to figure out what’s what within if you can’t read that language.
Aleste Collection

Aleste is a classic shmup franchise, one loaded with high-quality outings. Exclusive to Japan is the Aleste Collection, which manages to be both underwhelming and satisfying: this release has “just” five games in it, a fraction of the whole franchise that Compile developed in its 21 years. You can focus on how this collection lacks Space Megaforce, that there’s no M.U.S.H.A. here, no Robo Aleste. Or, you can recognize that this still features four of Compile’s Sega Master System and Game Gear shooters, all of which flew comparatively under the radar given the two systems combined to sell about as many units as the Saturn. Aleste (Master System), Power Strike II (A PAL region exclusive SMS game), GG Aleste (GG stands for Game Gear), and GG Aleste 2 are all here.
These titles all play fairly similarly. They have Compile’s signature large arsenals that continually power up as you collect P chips, with the additional custom choice of secondary weapons that could make or break your playthrough. Aleste and co. might seem easy early on, but you’ll later pay for your hubris when the screen is loaded with enemies and bullets. The slowdown that comes from this is a welcome respite that gives you time to react; a real feature, not a bug scenario for throwback shooters.
And then there is GG Aleste 3, which manages to be a throwback, too, but one released in 2020 GG Aleste 3 is not meant to simply mimic the series’ time on the Game Gear, but it actually is a Game Gear title, developed by M2 for that hardware, and released in Japan on a Game Gear Micro variant as well as in the Aleste Collection itself. If you’re into the 8- and 16-bit shooters of the Aleste era at all, then you will adore GG Aleste 3, which pushes what the Game Gear was capable of both artistically and in sheer on-screen action to the point that you would be right to wonder if it actually does play on that handheld.
The Aleste Collection is part of M2’s ShotTriggers series, which dusts off some of the greatest (and rarest) shmups in the genre’s history, and adds modern touches to excellent ports. There are online leaderboards for each of the five games, save states, a challenge mode that lets you choose any stage or boss fight and your arsenal, options for difficulty and lives (which will in turn impact what kind of leaderboard you rank on), and ShotTriggers’ signature “Gadgets.”
Gadgets fill the left and right side of the screen, and do their best to demystify the game you’re playing. The Aleste Collection versions are fairly basic, although it is nice to know if you’ve maxed out your secondary weapons, or how many P chips you need before you upgrade your primary gun, or how many you still need in order to gain a life-saving shield, or how many more points you need before your next extend. You can learn about how the game works and what everything in it actually does by keeping an eye on the Gadgets.
G-Mode Archives+: DoDonPachi Blissful Death DX

No, no, it’s not that DoDonPachi—where are we on that, anyway?—but it is still DoDonPachi. This particular iteration of Cave’s high-scoring masterpiece was initially an arcade game, and a port was developed for feature-phones in Japan—feature-phones are basically pre-smartphones, and a whole slew of videogames were made for the many different kinds of them. Many of those games can be lost to history despite archivists’ best efforts, and others end up ported and restored in series like G-Mode’s Archives, optimized for consoles but still very much a phone game.
Sure, Blissful Death DX could be seen as more of a curiosity than the previous import in this feature, but Cave are masters of the manic bullet hell shmup, and they go all-in on development effort whether a game is slated for arcade, console, or mobile. If you’re looking for a somewhat scaled down danmaku affair that will cost you just a few bucks—one that doesn’t require touch controls like the existing smartphone ports of it—then you could do a lot worse than this version of DoDonPachi, which is good fun even with its attached weirdness.
ESP Ra.De. Psi

If you’re looking for a larger, meaner, even more bullet-filled Cave offering to import, ESP Ra.De. Psi is what you need. The Switch version is another M2 ShotTriggers effort, with Gadgets on the side of the screen that help you discern the game’s hidden mechanics, and it is menacingly difficult. It’s brutal, really, not the kind of game a casual shoot-em-up fan wants to go anywhere near, but instead the kind where the default arcade mode caps how many credits you can use on a single playthrough.
ESP Ra.De. Psi does not feature ships, but instead people who fly around blasting their enemies using psychic powers. A new look and style also brought with it a new scoring system, less demanding than DoDonPachi’s, where you would score more points by, in essence, attacking the biggest foes with your charged attack, while simultaneously chaining together kills of lesser “popcorn” enemies with your standard attack. It’s fine if you just want to focus on not dying, though.
If you get stuck, you can view replays from other ranking players to see how they managed to solve the various problems they found themselves in, or you can try to learn the game bit by bit via the Arcade Challenge mode. If you enjoyed Cave’s efforts that have actually been released on the Switch outside of Japan, like Mushihimesama or DoDonPachi Resurrection or Espgaluda II, then it’s time to strap in and import ESP Ra.De. Psi to complete the vertically oriented set.
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