Progear Is a Steampunk Dive into the Depths of Bullet Hell
The Shmuptake #3: What We Talk About When We Talk About Bullet Hell
Welcome to The Shmuptake, an occasional column about the history of the shoot ‘em up, aka the “shmup.” Here’s an introduction.
“Bullet hell” means something specific. You can’t just slap the term on every shoot ’em up that gives you trouble. Bullet hell shooters bury you beneath sheets of bullets, with intricate patterns of projectiles swarming the screen and forcing you to maneuver with delicate precision. They’re not just about dodging bullets while firing your own; you can’t just rely on reflexes, but have to commit all these various bullet patterns to memory. You know those scenes in heist movies when somebody who is entirely too flexible has to carefully step over and duck under the crisscrossing lasers of some elaborate alarm system? Bullet hell games are like that, stretched out for however long the game lasts. And yes, it’s as stressful as it sounds.
CAVE, a studio based in Tokyo, is the master of the bullet hell. The developers of games like the DoDonPachi series, Deathsmiles and Akai Katana, CAVE has probably put more bullets on TV screens than any other company in the world. When gaming giant Capcom wanted to release an exceptionally hard shmup for arcades in 2001, they turned to CAVE. The result was Progear, a game that broke ground for CAVE while also breaking the spirit and bank of anybody who ever dared to slide a coin into it.
Progear was CAVE’s first side-scrolling shooter, and it’s basically a sea of bullets that you have to delicately sail your plane through. Tanks, planes, and cannons constantly spit bullets at you, and bosses clog up the screen with endless streams of projectiles. If you can’t fly around them your only options are to die or launch a bomb; when that bomb hits a target, it briefly creates a cloud of flame, which destroys any bullets or enemies that touch it. Of course bombs are limited, and Progear’s unique scoring system punishes you for both using a bomb and dying, lowering your possible score whenever either happens.

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