Terra Cresta Makes Me Doubt Myself More Than Any Other Game
The Shmuptake #5: When Power-ups Power Down

Do you ever worry that you’re making a game way harder than it needs to be? Terra Cresta, a 1985 arcade shoot ‘em up by Nichibutsu, should feel refreshing after playing a bunch of bullet hell shooters from the ‘90s and ‘00s. I don’t have to worry about a million bullets bearing down on me, or a screen absolutely full of pixels that will all individually bring me death. 1985 was still fairly early in the shmupstakes, and Terra Cresta owes a lot to Xevious, a game that has never vexed me half as thoroughly as Terra Cresta has. I just have to pay attention, dodging bullets and waves of alien ships, occasionally killing a dinosaur or giant floating fortress that looks a bit like Sinistar, and just focus on driving that score ever upward.
I’m really terrible at that, and I’m not entirely sure why.
Terra Cresta’s vertically scrolling screen is almost never overwhelmed with bullets or enemies. Most of those enemies are unpredictable, though. They regularly vary up their approach, coming from different points on the screen each playthrough. Like Xevious, some enemies are based on the ground, and at least those will be in the same spot every time you play. Most enemies are airborne, though, and it’s a toss-up where they’ll come from.
That unpredictability can make it easier than expected to slip up and get nailed by some alien jet pilot, or accidentally drift into the path of a bullet or laser while trying to dodge a ship. Your rocket doesn’t necessarily die immediately on contact, though. You can effectively add a second hit point to your ship, but ultimately that makes the game harder, at least for me: that extra hit point is tied to your power-ups, and with one hit your gun can go from a souped up world-beater back to a glorified pellet gun.
That unique power-up system is Terra Cresta’s calling card. It’s also why I think I’ve struggled with the game more than I should have. The ship starts with a basic two-bullet pea shooter. It’s fine against basic enemies but close to worthless against, say, the giant dinosaurs that occasionally pop up in the desert below. Don’t even think of facing off against one of the game’s bosses, final or even mini, with just the standard weapon; you’ll get tired of dodging and circling during a futile attempt to whittle down their invisible health meter.