Nintensive Care: Why Sky Skipper Was Justifiably Forgotten for Almost 40 Years
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How did Nintendo become the Nintendo we know today? Our column Nintensive Care tracks the history of Nintendo’s videogame era and its outsized influence on games and the gaming industry. This time around, we cover a 1981 game where you have to knock down a giant ape to rescue its helpless captive. That’s right: it’s Sky Skipper, a game designed by Shigeru Miyamoto and Genyo Takeda that was released the same month as Donkey Kong, and that failed so spectacularly that no arcade version was actually playable to the public in America until 2017. Here’s the strange story of a forgotten Nintendo flop and its semi-redemption decades later.
In 1981 Donkey Kong was a smash. Nintendo’s tentative foray into arcades finally paid off huge, with Shigeru Miyamoto’s game earning more in Japanese arcades that year than any other game. In America it made Nintendo over $280 million by the end of 1982—money used to purchase land for Nintendo of America’s headquarters in Redmond, Wash., where they’re still based today. It introduced the world to Mario and Donkey Kong, who co-starred in a Saturday morning cartoon in 1983 that marked their first steps towards the mainstream cultural ubiquity they’ve long enjoyed. It rescued Nintendo from the failure of Radar Scope, and insulated them from similar flops in the near-term future. That was fortunate, because their next game, Sky Skipper, was so disappointing it didn’t even get a real release anywhere.
Sky Skipper shares some DNA with its far more successful cousin. Like Donkey Kong, it was designed by Miyamoto, at least in part; he and Genyo Takeda, who’s best known for the Punch-Out!! and StarTropics series and for co-developing the Wii, are credited as co-designers. Its Japanese arcade release featured Miyamoto’s artwork on its cabinets, and its villains were a whole crop of gorillas and not just one. On the surface, it seems random that one of Nintendo’s two similar releases from July ‘81 would become an iconic pillar of the medium, while the other would be forgotten for almost 40 years.
When you actually play the two games, their fates make a lot more sense. Donkey Kong was a groundbreaking game for the platformer genre, with memorable characters, loads of personality, great music, and a difficulty level that ramps up gradually enough to make a player feel like they aren’t being abused. Sky Skipper, on the other hand… well, it’s Sky Skipper.
I first wrote about Sky Skipper six years ago, after playing its salvaged arcade version at the Southern Fried Gaming Expo in 2017, and alongside its release through the Arcade Archives series on the Switch. Let’s lay it out as plainly as I did back then: it is not a good game. It is charming in its weirdness, though, and more unique and enjoyable than a lot of games that did succeed at the arcades back then. It’s an insignificant part of Nintendo’s history, but one still worth talking about before we get to the company’s golden age.