Roguelike Deckbuilder Slay the Spire Adds Depth with a Radically Different New Character
I bought Slay The Spire sometime in 2017 and against all my expectations it remains one of the most commonly opened games in my Steam library. It’s a roguelike, and a deckbuilder, and thus has a lot of hypothetical playtime in its rather simple base conceit, but it’s still incredible to me how the addition of a new, third character to the game’s loadouts has reinvigorated my love for the humble dungeon crawler.
In June, developers Mega Crit added the Defect, the third and final character (so far) to join the game’s lineup alongside the Ironclad and the Silent. Each character in Slay The Spire brings with them a unique set of cards that join the possible obtainable cards in a single run. Each run begins with a basic deck (typically five attacking cards, five defensive cards, and one card unique to the character) and as you progress upward through the titular Spire, you will be presented with opportunities to remove or add cards to your deck.
This relatively simple concept becomes a playground of different abilities and combinations. Since Slay The Spire is not a competitive multiplayer game, the necessity for “balance” in deck builds is thrown out the window. Each run becomes a miniature exercise in speccing out a deck for maximum combinations of cards, until by the third Act your hand becomes a circus of damage, abilities, powers, and defensive buildups. It’s the satisfying and strategic core of what makes Slay The Spire so enthralling.
The game’s first two characters, the sword-wielding Ironclad and the poisonous, shiv-throwing Silent, both focused on this specific type of gameplay. While each had their own possible routes to go down as far as builds (the Ironclad could spec a deck for the Anger card, for example—a zero-cost attack card that, upon draw, adds a copy of itself to the discard pile; or for maximum Strength, adding damage to each attack), they both relied on the cards themselves.
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