It’s Time To Bring Back Sly Cooper, One of the Greatest Mascot Platformers
The tale of Sly Cooper and the Thievius Raccoonus waits for no one to begin. Before so much as a start menu appears, we see the titular roguish raccoon, traipsing along the moonlit rooftops of cartoon-noir Paris. He stands idly beside the neon glow of ‘le police’ headquarters as he awaits your command, cool, collected, and braced to lift his binoculars up to his twice-masked eyes and devise a plan. There’s no great exposition prior to your infiltration of police headquarters—no tale of an almighty, escaped evil, a world turned black, or a loved one lost. Instead, Sly’s confidence is bestowed upon the player, and before you even understand why you’re scaling ledges, crawling through air ducts, and finessing your way through laser beams in search of a single file, you’re doing it. Everytime our thieves’ feet hit the ground, they do so running, and we quickly learn ours should too—and at nine years old, it was the coolest I had ever felt beginning a game.
By the time I was nine, I had a surprising amount of games under my small belt. I had bested a few Final Fantasys, retrieved the master sword once or twice, gotten pretty decent at 007: Goldeneye, and had even rescued Princess Peach a half a dozen times or so. But by far the type of game that was most played in my household was the mascot platformer. As the oldest of three siblings, I certainly asserted myself in order to get the most amount of screen time, but naturally had to compromise with the younger kids regarding what games we got. More often than not, the family-friendly, 3D mascot platformer—perfect for all ages!—is what we ended up taking home. We had them all: Crash, Spyro, Jak and Daxter, Banjo-Kazooie, Ratchet and Clank… And of course we absolutely adored them, to varying degrees. However, there always felt to be this massive emotional divide between these platformers my sisters and I enjoyed, and the RPGs and action-adventure games I snuck away extra hours with at night. As fun as Banjo-Kazooie was, it just wasn’t as compelling as any run-of-the-mill JRPG I’d pick up. I ultimately wrote off platformers as just meaningless fun and collecting—until I played Sly Cooper and the Thievius Raccoonus, that is.
Within a couple days I beat the first game and became incredibly invested in the series, as well as the main character (who, thankfully, did not awaken anything within me). The Sly games became my favorite platformers, ones that altered my perception of what this type of game could be. Though the word would have certainly eluded me at the time, the term I keep finding myself using to describe the Sly Cooper games now is “cinematic.” Of course while much of that comes from how the game is intentionally divided into episodes with lengthy cutscenes peppered throughout, there is a momentum to the Sly games that I hadn’t experienced in similar games—a sense of excitement and investment you feel in a great action film.
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