Nintendo’s Wii U-Era DLC Plan Bears Fruit with Snipperclips Plus

Somehow Snipperclips keeps getting overlooked. We’re guilty of it, too: the Snipperclips Plus/i> DLC came out a couple of weeks before Thanksgiving, and we’re just now writing about it in the barren depths of another unwelcome January. It’s a good game for the season, a two player number that will keep you from being alone during this coldest and loneliest of months, and Plus is an almost too generous addition to the original, introducing 30 new levels, a new mode that lets you make art, and a few new head-to-head minigames.
Until the last decade this would’ve been a free-standing sequel. It’s the kind of progression you’d expect from a full follow-up more than a ten dollar update. (And indeed, you can buy the full package, both the base game and the DLC, for $30.) It takes the original puzzle game that was a stealth favorite at the Switch’s launch and extrapolates on its core concepts, retroactively making the original feel like a glorified proof of concept for this new fully realized and well-rounded whole. That’s what sequels used to do in this industry—the journey from Metroid to Super Metroid, or from World 1-1 of Super Mario Bros. to Bowser’s final plunge at the end of Super Mario Bros. 3, is a story not just of iteration and improving technology but of the deepening experience and ambitions of the artists that created it. That same type of growth is visible within this DLC.