Give Us More Sonic, Sega

Sonic Origins launched in 2022 with all kinds of problems, to the point that a modder decided to just… not mod it, opting out of spending all the energy and time it would take to fix what ailed the game. Roughly a year after that collection’s release, Sega will put an updated version on digital shops as well as physical retail locations, called Sonic Origins Plus. Now, for $40, you get everything that was in the first game—including the controversial DLC that forced you to pay more to have certain options that probably should have just been available—and another 12 games besides. That’s Sonic’s four Genesis outings—Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3 (& Knuckles), and Sonic CD—plus all 12 of the Game Gear titles that featured Sonic and friends back in the days of Sega’s handheld.
Plus is also releasing as $10 DLC for those who already bought Sonic Origins, will make Knuckles playable in Sonic CD, and is adding Amy as a playable character for the Genesis outings, as well. You would think it would be hard to find something to complain about, given all of that, but don’t worry. I found a way. Two ways, actually, but the point of this piece is not to complain about how the Master System versions of these games are being left out even though they run at a superior resolution to their Game Gear cousins, given they were designed to be played on a TV and all.
The more significant problem is about what’s not part of Sonic Origins Plus in any form. There are some solid titles in Sonic’s Game Gear library, but those games have been made available before, on multiple occasions, long after their release date. Making them available once again after the closure of Nintendo’s 3DS eShop is a positive and there’s no denying that as a member of the Make Every Game Available Always club, but Sega seems to always forget that they have other portable Sonic games that merit a re-release as well. The Game Gear outings got the aforementioned 3DS Virtual Console releases, and most of them were included in 2005’s Sonic Gems Collection, which was released for the GameCube and Playstation 2, as well. But what about the trilogy of releases on the Game Boy Advance? Or the pair of Nintendo DS games? Or the Neo Geo Pocket Color title that was actually developed by a pre-Dimps studio at SNK? Nothing! Just the initial release. Where are the rest of the Sonic handheld games, Sega? Why are you withholding these gems from us?
While the series was struggling to find its footing on consoles in the aughts, there were no such problems in the handheld space. Sonic’s Wii outings were bad enough that Sega delisted them in time for the legitimately great Sonic Colors so parents wouldn’t accidentally buy, say, Sonic and the Black Knight for their kids and turn them off of the blue hedgehog forever. Sonic the Hedgehog on the Playstation 3 and Xbox 360? Let’s just pretend it never happened. They gave up on even finishing Sonic the Hedgehog 4 after releasing the first two parts! In the portable space over the same time frame, however, came Sonic Advance and a pair of sequels developed by Dimps, a studio made up of former SNK and Capcom employees who had worked on series like Fatal Fury, Street Fighter, and King of Fighters, and were financed out of the gate by Bandai, Sammy, Sony, and Sega. Many of those same developers had worked on Sonic the Hedgehog Pocket Adventure on the Neo Geo Pocket Color, which was like a portable take on the Genesis’ Sonic the Hedgehog 2, and was an enjoyable enough adventure that it made all kinds of sense for Sega to turn to them to help Sonic Team transition their mascot into a platforming success on Nintendo’s handhelds once Sega had left the console business behind.