No Game Can Replicate What Starcraft Meant For Me

It’s hour four. We’re all locked to our laptops and the occasional desktop, jury-rigged to a desk or just plugged in on the carpet. Big fire hazard, but we’ll manage. A couple people have headphones on, the rest relying on speakers on their various devices. Protoss workers “bweep” and Terran marines grunt, Zerg hydralisks spit at Protoss carrier ships. Starcraft play sessions like this—crammed into a room with all your friends, hopped up on cheap soda and candy—were pretty commonplace when I was first discovering videogames.
Despite coming out in 1998 and being relatively dated even when I discovered it, there wasn’t much that could compare to Starcraft. There was something about the elegant simplicity of its design, coupled with near-endless competitive matchup possibilities and a thriving online scene that meant that even when more modern games were floated as local multiplayer options, we would still choose Starcraft. Weird, low-resolution, bad-pathfinding Starcraft. It just was more fun. No other game could capture the feeling it gave you.
A little less than twenty years after its first release, Blizzard debuted Starcraft: Remastered, fundamentally the same game as the 1998 release but updated with new graphics and higher resolution support. It’s kind of a strange step for Blizzard, generally not known for rereleasing older titles, but feels appropriate given the relatively lukewarm response to Starcraft II by fans.