Six Tips to Help You Thrive in State of Decay 2
It’s time for yet another zombie apocalypse as State of Decay 2 brings us more of those undead hordes we love so much. Fortunately, the micromanagement meat of the first game has come back too, and there are more random events and group conflicts than ever before. Whether you’re looking to get your hands dirty and take on the entire zombie race by yourself, or simply in the mood for some resource management against the backdrop of the collapse of society, we’ve got you covered with these handy tips and tricks to help you make the most of the apocalypse
Home sweet home

Because of the game’s sandbox format, once you’ve completed the handful of tutorial tasks at the start you’re left to your own devices. It’s not made clear that your first settlement doesn’t need to be your permanent residence. As you travel throughout each of the three areas—Cascade Hills, Meagher Valley and Drucker County—you’ll soon begin to uncover new compounds that can support your community, though not all home bases are built equal.
So what should you be looking for when it comes to setting down roots? Above all else, you’re going to want to find somewhere with as many small and large slots as possible. Since base slots can be converted into any number of utility and resource generating nodes in your camp, having a high number gives you some flexibility towards filling any gaps you may have in your community. For example, if you’ve got a high population and are in need of some extra food, you could help reduce the daily food cost by building a garden or farm to help reduce the drain on that resource. Some home bases will also come equipped with pre-installed facilities like extra beds, distilleries and water tanks, so make sure you take stock of what assets you already have before deciding what to do with your free slots.
One of the best home bases I found during my time with the game was the distillery in the northeast of Meagher Valley. Not only does it sport five small slots (three inside, two outside) it also has two large slots, as well as two built-in distilleries which let you convert food into fuel, as well as an integrated water tower that lets you supply water to the entire compound. While the surrounding area isn’t nearly as built up and rich in resources as some of the other bases up for grabs, it does have easy access to several pockets of suburban sprawls, making resource runs fairly easy. The site also comes with its own built-in staging area, and providing you are willing to sacrifice one of those large slots, leaving this facility up after moving in will help to negate almost all of your base upkeep costs, minus food, allowing you some much needed breathing room to create a stockpile of goods.
If you’re unsure what facilities to build, there are a handful of options that are always a good choice in any situation. The most important building to have at any site is the infirmary as this is the only way to craft the blood plague cure, as well as a few other useful healing consumables that can help keep you topped up when out and about. If you’ve elected a character with the Sheriff legacy to be your leader then you should skip an infirmary in favor of the Field Hospital large slot facility if you have the space; this will also passively heal anyone resting in your base, which can help you save a huge amount on medicine costs. You will also want a workshop somewhere in your compound so that you can repair any damaged melee weapons you might have lying around. It’s also used to craft explosives like soda can grenades and Molotovs, which are a big help when trying to take down plague hearts.
Get the lay of the land

Whenever you start in either of the game’s three maps the entire zone will be uncharted. From the get go you can see the roads, building silhouettes, and general lay of the land, but it isn’t until you’ve properly scouted from one of the many observation towers that you truly know what’s out there. While it may not seem like a priority at first, it’s important to know that resources are finite within the game world, so mapping out what is available and what you’ll need to generate yourself is worthwhile in the long term. It doesn’t take long to fully map out the entire zone, but you would do well to get it done within the first couple of days as you will likely have too many side activities and resource runs demanding your attention after your base becomes a little more established.
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