Summer Game Fest Is the New E3, For Better or Worse
Home Is Where the Media Lounge Is
Photo by Diego Nicolás Argüello
For three days, a large part of games media had one thing in common: an annoyance toward a single tree.
At the media lounge inside the venue for Play Days, the E3-lite portion of Summer Game Fest exclusive to media and content creators, there were a couple of communal tables on an outdoor patio, right next to a frequently-attended coffee shop. Despite providing a much-needed cover from the sun to protect a swarm of non-anti-glare screens, the wind would show up every couple of minutes shaking the tree above them, letting a layer of leaves fall each time.
Every now and then, I would listen to colleagues and friends asking whether they wanted to sit under the shade or the sun, doing a courteous back and forth to switch seats. It was a choice between having to write with little to no visibility, or look like a Greek Olympian for the rest of the day with leaves on your hair. These small exchanges could only happen during those three days, at that specific spot in Los Angeles.
I attended my first Summer Game Fest under the preconception that it was the “chill” subversion of the usual event sprint that is June. Before the COVID-19 pandemic started, I had the chance to cover E3 and PAX West in 2019. Both were intensive undertakings, but E3 was particularly excruciating, leading me to write 18 stories in the span of a week. Once it became clear I was attending SGF, I told myself I didn’t want to repeat that experience, and instead give myself moments to rest, grab a bite, and recharge before the next preview session.
As I began reaching out to publishers for opportunities to start planning my schedule, that initial intention became wishful thinking. As a freelancer who covered both flights and accommodation out of his own pocket, the goal was to try and make the most out of the event. The thing is, the concept of a smaller E3—especially during the precarity period that games media has been going through in recent times—equals a smaller need for external resources, with most publications sending a few staff members as correspondents for the whole event. I reached out to 15 sites, of which I only heard back from eight of them. Five rejected freelance coverage, while I worked with the remaining three, including the one you’re reading now. Needless to say, I didn’t break even in the end. It wasn’t as bad as I expected, however, for which I’m grateful. But my schedule looked the complete opposite of “chill” ahead of the event.
And yet, those moments of respite presented themselves either way. Summer Game Fest’s Play Days venue (of which I have to be vague about, as per PR guidelines, but there are plenty of vlogs out there for you to watch) is largely an outdoor space. The constant vitamin D exposure was an immediate far cry from the AC-fueled and RBG-lighted hallways of the Los Angeles Convention Center where E3 used to be. It also helps that, even with no shortage of booths, tents, and halls, the space is fairly accommodating in terms of distances. You could go from one extreme to the other in only a few minutes. Crucially, I didn’t show up to any appointments covered in sweat, as was likely to happen after running between halls of the convention center. It also allowed me to not stress too much about stopping to shake hands, take a selfie, or hug people. More often than not, I could do all three of them.
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