Super Mario 3D World + Bowser’s Fury Brings Together Mario’s Past and Future
Before I knew it, I loved Super Mario 3D World + Bowser’s Fury for a million different reasons. Having never played the initial release on the Wii U, I was struck by how much I’d obviously missed. Regrettably, the title was stranded for the longest time on an unsuccessful system I’ve come to understand was great but very obviously maligned. With the success of the Switch, though, Nintendo has seen fit to unearth many titles that may have otherwise been forgotten on the Wii U, giving them a much needed second lease on life. But this recent release of Super Mario 3D World isn’t just a reissue, featuring a brand new smaller Mario game called Bowser’s Fury that proves to be an exciting experiment and a look at what may be in store for the series. Before we look too far ahead, though, we should look back at the game that makes up the bulk of this package, and which introduced Cat Mario to the world..
I won’t spend much time on the finer details of Super Mario 3D World, because they’ve existed in some way shape or form for the better part of a decade. What I’m ultimately most struck by are the ways in which this game feels so integral to the series progression. The way it approaches world design immediately brought to mind Super Mario Odyssey, the last mainline Mario entry to release, and its immediate successor. Instead of the excess that bogged down Odyssey in the long run, Super Mario 3D World feels like it has the restraint of a simpler game. I guess it is, since it’s essentially a 2D installment where the worlds are 3D instead. The levels are almost comparable in scale too, just reimagined to fill the new dimensions, and the ways in which the space feels like it can breathe in 3D feel miraculous.
Mechanically, 3D World is robust, if a little stiff. Since 3D World, we’ve had Odyssey, which untethered Mario from the ground completely at times. The movement in that game can reach levels that go beyond my comprehension or ability. 3D World isn’t slower, but it’s not as layered. This paves the way for a progression of mechanics that feel breezy in the beginning and absolutely sing as they build in complexity in the bonus worlds. One of the later levels involving a cannon power up absolutely perplexed me when thought about simply, and very little feels as satisfying as when I finally solved that puzzle by thinking just a little outside the box. 3D World feels like a near masterful distillation of what makes the series work-what has always made it work-so especially well.

Because of all this, Super Mario 3D World is just straight up a joy to play—and replay. Since the game is not nearly as excessive as the game after, nor as gimmicky as some of the titles preceding it, it has an unusually calming vibe for a Mario game. Its most devious tricks are reserved for the very end and by then you’ll be so well versed in the platforming language they should only be a slight bump on the road. And the game’s a joy whether you’re playing solo or not, though Nintendo’s comical online infrastructure does rear its ugly head in online play in sometimes detrimental ways. While going through some of the more difficult levels with a friend was a blast, what wasn’t fun was losing control of our jumps due to lag, even if our internet connections were as sturdy as could be.
Despite this minor setback, and because of quite literally everything else, Super Mario 3D World + Bowser’s Fury sunk its claws into me immediately and refused to let up. This is especially true of the latter half of the equation in the game’s title. Booting up Bowser’s Fury, I had the vaguest notion of what I”d be getting myself into, I just didn’t know how well it’d work.
In Bowser’s Fury, Mario teams with Bowser Jr. to stop the latter’s raging, kaiju-sized dad from destroying a series of islands. This new setting isn’t one Mario’s ever been to before, and the whole place is so sparse it nearly feels like the End of the World from Kingdom Hearts, to be honest. It’s almost as mysterious, too, at the beginning of your time there, but eventually the game gives way and provides not only literal structure (islands emerge from out of the water upon completing goals) but direction too. What follows is an open world Mario game that doesn’t reinvent the wheel, and that’s pretty damn fine to me. You go around and collect shines to power lighthouses and the whole game doesn’t veer too far from the established formula of Mario titles before it.
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