Super Mario Odyssey Proves Nintendo Knows How to Soothe Anxiety

Our world is a mess. People are losing their homes from natural disasters, lives are lost at the hands of violent madmen on a daily basis, the risk of international war hovers over us all and the political climate is more toxic now than ever. In our current society and culture, anxiety reigns supreme.
While our real world fends with external sources of anxiety, we as individuals still have our internal anxieties to fight. For myself, a summer of personally shaking and traumatic events—a major breakup, a series of career rejections and an extended self-identity crisis—led me to explore my anxiety, depression and hypomania. I searched for healthy methods to cope with these afflictions. But whether one’s anxiety is based on external, worldwide factors or internal, deeply personal ones, an avenue one can take is to temporarily escape into another world. During my tumultuous summer, I found that Nintendo games became my medium for keeping my mental health issues at bay. The company’s newest game might be better suited for that task than any other.
In Super Mario Odyssey, Bowser’s devious plot to plan a shotgun wedding with Princess Peach creates a globe-spanning mess. In the Koopa King’s rampage, homes are destroyed, valuable trinkets are stolen and cultures are desecrated. It is up to the player to clean up this mess. It goes without saying that these conflicts are nowhere near the magnitude of our real-life issues, but the concept of acting out this fantasy of a single mustachioed man saving everyone with his ghost hat is silly and appealing.
Early in Odyssey, I landed in the Wooded Kingdom. I quickly encountered the residents of this area—dirty, robot watering cans. All were in a frenzied panic, spinning non-stop. I went up to one of them and received a bit of dialogue: “Recent events have initiated my panic-and-spin routines. Panic and spin!” I had landed in a kingdom of anxious robots.
I as Mario had to bring them relief. There was no impending apocalypse, no threat of war or anything desperate or hopeless of the sort—this was an external force creating a ruckus and destroying routine. All of these non-playable characters seemed specifically designed to gain my sympathy, from the relatable anxiety robots, to the adorable hat inhabitants in the Nightmare Before Christmas-esque Cap Kingdom, to the extremely huggable-looking giant seal creatures in the Snow Kingdom. Once I completed the primary objectives and restored the status quo, their dialogue changed—they were happy now, and so was I.
I found that this videogame was persistent in its mission to bring me joy. Super Mario Odyssey is extra—in that same area in the Wooded Kingdom, I stood next to a boom box, and Mario, without any button prompt, automatically began dancing to the music. When I left Mario alone for more than a few seconds, he would lay down for a nap, and a bird would eventually land on his nose, with each kingdom having a different kind of bird. There are many moments like this that serve little to no purpose other than smiles, laughs and entertainment. Nintendo has a classic charm in all of their products. They do not simply go for the extra mile, but for at least fifty miles beyond that. Besides silly idle animations, Nintendo games such as Odyssey provide little nuggets like well-timed musical cues, quirky dialogue expertly written by the Treehouse localization team, and imaginative sequences like the many 8-bit throwback segments that most developers would never have thought of to include in the first place.