For a Game Built on History, Super Smash Bros. Ultimate Does a Bad Job of Teaching It

From its start in 1999 Super Smash Bros. has weaponized the past. That first game on the Nintendo 64 threw Nintendo’s most recognizable characters into a chaotic free-for-all, letting players take debates over who would win a fight between Mario, Link, Samus and Pikachu from the playground to the TV. It turned nostalgia into open war, pitting our childhood heroes against one another in a lightning fast, over-the-top take on fighting games.
As Nintendo expanded Smash’s focus from the company’s most popular games to a broader appreciation of its historical output, it also went out of its way to inform Smash players of that history. From 2001’s Melee through 2014’s Wii U installment, Super Smash Bros. games made a point of noting when and where its characters first appeared. Even as hundreds of increasingly obscure characters started to appear in the game as trophies, there was still a brief caption for every one that offered a quick overview of their history. So if a character you’d never heard of appeared as a trophy—which was not at all unlikely by the time the Wii U game came out with over 700 trophies from more than 30 years worth of videogames—you’d be able to learn where they came from and also place them in context within Nintendo’s history.
Super Smash Bros. Ultimate might ditch the long-running trophy concept, but it still feasts upon Nintendo’s history, as well as that of some of the third-party games that are now a part of the Smash universe. Spirits have effectively replaced trophies as the game’s nod to the past, with over a thousand characters and items from different games appearing in Ultimate as unlockable buffs in the World of Light single-player mode, and also in the rotating battles on the Spirit Board. It’s the deepest range of historical references in the 20-year life of the Smash Bros. games, and a miniature museum of not just Nintendo works but a large swath of the entire Japanese videogame industry.