Here’s Why Survival Games Are a Total Bore

Minecraft and its consequences have been disastrous for the Steam Front Page. I despise most survival games. If I wanted to spend all my time managing meters, I’d just play Street Fighter. Unfortunately, they’ve gotten so popular that mechanics have started making their way into non-survival games. Steam is overrun with mediocre early-access survival sandboxes, all of which compete to have a portion of the success Ark Survival Evolved has.
Aside from Minecraft, the only survival game that I’ve enjoyed is Project Zomboid. It’s not that different mechanically from the genre aside from an isometric perspective, but it never wasted my time with superfluous mechanics and game design choices in a way the rest of the genre seems insistent upon. It also helped me realize the trends I hate the most about survival games.
The “grind” feels comparatively worse than in other genres
Grinding is a divisive subject. The grind is a defining aspect for some MMORPG players. I’m not a fan of it, but I recognize it’s a necessary evil sometimes. It may be soul-numbing to grind for a better-rolled gun in Destiny 2, but at least I’m mowing down hordes of enemies while doing it.
Gathering resources is the single least engaging grind in gaming. Mining rocks, cutting trees down and fishing feel like a mockery of my time. Holding down the mouse button and waiting for numbers to go up stretches the meaning of gameplay. It’s monotonous at best, or boring at worst.
The resource grind is one of the defining features of survival games, so it feels impossible to solve. There’s a reason why so many guides for survival games look towards automation to solve the resource grind problem. No one likes cutting down trees. It just isn’t fun.
Survival mechanics need to be more than just meters.
Survival/realism mechanics are a relatively popular phenomenon even in non-survival games and it’s baffling. Skyrim has a litany of realism and survival mods, and even has a borderline official survival mode thanks to the creation club. The general sentiment is that survival mechanics make games more immersive, or, in the case of Skyrim, that survival modes add value to the food in the game.
But why does everything have to be immersive? Why must I take time from the rest of the game to hunt down food? Most of the time food and water mechanics just add another health bar for the player to manage. It can be a justification to get out and explore, but in most survival games, it can be trivialized by hoarding or setting up a farm. It’s incredibly petty, but even needing to gather food for long rests in Baldur’s Gate 3 is annoying, but also so easy that it begs the question of why it’s in the game.