Tacoma: In Capitalism, No One Can Hear You Scream

Spoiler warning: This thing has spoilers. So we’re warning you about them. Don’t read if you haven’t played Tacoma or don’t want to know what happens in it.
Fullbright likes misdirection. Like Gone Home, the developer’s new game Tacoma plays with our assumptions about a well-defined gaming genre. Instead of horror, though, Tacoma tackles sci-fi, with a familiar setup: a solitary figure approaching an abandoned space station to figure out what happened to the workers who used to live there. Instead of aliens what you find are the fragments of regular lives lived in an irregular environment, lives dictated and defined by the work and the employer that sustains them. What you find is a metaphor for how we let work isolate and suffocate us.
As soon as you start getting to know the six workers who were stationed on the Tacoma you learn about the toll this job takes on their personal lives. They all have family they’ve had to leave back on Earth during the length of their assignment. A few of them have seen their romantic lives reshaped around the limits of the job, from makeshift relationships forged on the Tacoma out of loneliness more than anything else, to one staffer who accepted a limiting and less lucrative position because her lover and coworker couldn’t get a better assignment anywhere else. One worker is so closed off to her coworkers that her closest relationship is with the ship’s AI, ODIN, who, despite being a disembodied robot voice programmed with artificial emotions, is clearly working hard to win her over.
Early on you’ll come across the word Loyalty, capitalized as such, in emails you hack into and conversations you eavesdrop on. You’ll learn that by 2088, the year the game is set in, this concept defines labor. Instead of retirement plans or 401(k)s, workers build up Loyalty the longer they work with a company. In the story of one worker on the Tacoma you’ll see what happens when somebody isn’t loyal to a company: after graduating from Hilton University (because businesses directly own the schools in the future) he leaves the company for one of its competitors, Carnival. (Yes, the cruise line.) Later he leaves Carnival for Venturis Corporation, the fictional company that owns the Tacoma. Throughout his private quarters and office you can find rejection notices from all three companies, informing him that despite his knowledge and experience they wouldn’t hire or promote him due to his lack of Loyalty. He was expected to stay with Hilton for the length of his career, all on the promise that the company would be loyal to him when he was no longer able to work.