Tales from the Borderlands Episode One: Zer0 Sum—Thick as Thieves
Tales from the Borderlands is a fascinating project, an episodic adventure game from the developers of The Walking Dead and The Wolf Among Us that takes place in the same universe as Gearbox Software’s goofy sci-fi shooter. That a developer for critically acclaimed narrative-based games would seek to expand the story of an enjoyable, if somewhat repetitive shooter would be enough to make Tales interesting even if the game was a dud.
The first episode of Tales from the Borderlands manages to make the most of its odd parentage. If it’s an accurate indicator of quality for the rest of the series, then Telltale might turn out to be the best thing to have happened to the denizens of Pandora. The most interesting elements of Borderlands, after all, were the nuggets of stories being told on the outskirts of The Great Loot Hunt: The vaguely tragic relationship between Handsome Jack and Angel. Moxxi and her many husbands. Gruff weapons dealer Marcus’ exploitation of almost any situation to make a buck. As I played through Borderlands 2, I wanted to know about the stories of these folks more than I desired any of the bazillion guns littered through the game’s world.
Tales is not primarily an expansion on these stories but is, instead, a new story centered around two characters: a self-centered, bumbling Hyperion employee named Rhys who’s trying to climb the Hyperion corporate ladder, and a clever con artist named Fiona. The game begins in medias res, with Fiona and Rhys, imprisoned by a masked capturer, taking turns to recount the events that led them to this moment. This leads to some amusing Rashomon style moments where Fiona or Rhys will point out lies in the other’s story, but on the whole the first episode resists the temptation of relying on that cutesy trick too much and tells a straight story about thieves trying to get rich.
The two and a half hours of story in the first episode, focusing almost entirely on the new cast but also featuring more than a handful of references to Borderlands 2, is well-written and hilarious. I found myself chuckling a couple of times through nearly every conversation in the game, laughing loudly other times, and generally enjoying the personalities and quirks of the new cast. While this is mostly a light-hearted affair, there were, surprisingly, several moments where Tales successfully created an emotional tether between me and the characters: I became invested in them and, beyond being curious enough to see where their journeys end, I’m actually worried about what might happen to them in future episodes. Will they pull off a successful heist and lose all their money trying to outwit and screw over one another? Will they outgrow their lust for cash, learn to care for one another, and become better people? There are enough plot developments ostensibly influenced by player choices to suggest that this story could go anywhere. Unpredictability is a rare, exciting prospect when it comes to stories in games.
Fiona and Rhys are interesting and well developed with enough blank space in their respective personalities for the player to have a hand in shaping them. There aren’t really any dramatic life or death choices in Tales like there are in The Walking Dead or Wolf, but that’s probably for the best. The ones that Tales gives us are more interesting than deciding if a fodder character will die at point A instead of point D anyway. For example, no matter what you do, Rhys is always going to come off as a Guybrush Threepwood kind of fool. However, Telltale lets us decide how he handles being the butt of everyone’s jokes. Is he a jerk, or will he bear his indignity with a joke and a smile? We’re shaping small but integral parts of characters in this game, casting our shadows on their souls, as it were.
There’s a lot of talk about “meaningful choices” in videogames and rarely is there an explanation of what that phrase means. For me, “meaningful choices” means that those choices allow the player to build something fascinating or worthy of interest to that player. I find the choices in Tales to be meaningful not in that they’re shaping the world I’m playing in (a la Mass Effect) but that they allow me to determine how Rhys and Fiona react to the situations they find themselves in, how they grow (or don’t grow) as people, and ponder about the kind of people they will become because of my choices. A small act of kindness or charity in Episode 1 might be the difference between a hero and villain in Episode 5. Of course, there’s the probability that that’s not the case at all, and that Rhys and Fiona might remain on the same path no matter what choices I make. However, this aspect of episodic games that people often criticize—that we don’t have the full picture at once—is one that draws me to them. To not know where a story is going for weeks or months at a time is to have the privilege of sitting around wondering and discussing with other folks what’s going to happen to the characters we care about. In a time where most people marathon shows via streaming services or quickly play and talk their games to death within days of purchasing them, it’s a refreshing change of pace.
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am
-
The Midnight Walk Is A Mesmerizing Horror Game Brought To Life From Clay By Elijah Gonzalez May 8, 2025 | 10:00am
-
Clair Obscur: Expedition 33 Honors Classic RPGs While Confidently Blazing Its Own Path By Elijah Gonzalez April 23, 2025 | 5:00am
-
Lost Records: Bloom and Rage Is a Triumphant Punk Rock Symphony to Girlhood By Natalie Checo April 22, 2025 | 10:56am