Fighting Game Bad Guys Can’t Seem To Stay Dead

All things considered, Evo 2024 was one to be remembered. The prestigious fighting game tournament was defined by exciting storylines, whether it was Hayao, a Street Fighter III: 3rd Strike player who performed one of the most impressive sequences I’ve ever seen while doing splits in real life, or Punk, who finally won it big and became the first American in almost 15 years to take it in Street Fighter. Some of the best players of all time continued their dominance, such as SonicFox, who won their 7th Evo (which is second only behind Justin Wong), or Arslan Ash, who won his 5th while adapting to Tekken 8’s many changes. As far as the matches were concerned, it was one to remember.
However, outside of competition, something irked me a bit (beyond the increasing time spent on advertisements following Sony’s acquisition of the tournament). As we waited for Tekken 8’s Top 6 to begin, there was a break for the next add-on character’s reveal trailer. In the teaser, we saw a masked man performing Mishima-style martial arts as he trained his crew of underlings. We learned how this powerful group working for the masked man is making moves that make them the next big threat. If you hadn’t already guessed the identity of this mysterious figure, a burly silhouette emerged from behind volcano smoke to reveal someone we saw die, Heihachi Mishima.
At least for me, this reveal landed with a dull thud. While killing off significant characters and then bringing them back is a time-honored tradition in fighting games, Heihachi’s “death” in Tekken 7 was a highlight in an otherwise lackluster story mode. After several hours dragged down by dull narration, that game ended in a climactic final battle between father and son that melodramatically harped on the series’ long history. As Kazuya pummeled his dad, the weight of their shared past came across in every punch as scenes from past games flashed before our eyes. It was a sequence that used cutaways and double exposure to channel something similar to Metal Gear Solid 4’s extended fight scene between Snake and Liquid, weaponizing decades-long attachments to these over-the-top antics. After enduring a beatdown, Kazuya knocked his dad unconscious before hucking him in a volcano. “A fight is about who’s left standing. Nothing else,” the victor said as he watched his father sizzle.
Tekken 8’s main story existed in a post-Heihachi landscape, and as a result, the other characters had room to breathe: a different father and son pair took center stage as Jin attempted to best his own megalomaniacal pops, Kazuya. Meanwhile, we were introduced to Reina, a girl who was clearly positioned as Heihachi’s successor—she sports several of his moves and has a similarly brutal streak that’s already made her a fan favorite. As the game reached its climax, we witnessed a battle between good (Jin) and evil (Kazuya) that felt surprisingly definitive, setting Reina up to seemingly become the series’ next big foe. Altogether, this maximalist action adventure successfully maintained the verve and momentum of the final fight from Tekken 7, flying at a breakneck clip as it delivered conclusive turns that made it seem this series’ mainline story was done spinning its wheels (its most recent arc essentially began in Tekken 6, 17 years ago). It was saccharine and ridiculous but a complete blast.
Now though, it seems this apparent blank slate was a bit of a head fake. Despite setting up an exciting new status quo with Reina as Heichachi’s successor, the old man is somehow back and will be the central figure of the upcoming story DLC, something that takes the pop out of Tekken 7’s ending and makes it appear that Tekken 8’s “decisive” finale was a bit misleading.
Impressively, this isn’t the only long-running fighting game series that recently revealed the return of a deceased big bad who was dramatically killed off in the last entry. About a month and a half ago, M. Bison, the central antagonist of Street Fighter, was announced and promptly released for Street Fighter 6. Again, at least for me, this produced similar feelings of disappointment. Street Fighter V’s story mode, which was the series’ first attempt at a Mortal Kombat-styled “cinematic” single-player experience, centered entirely on defeating this long-time villain, seemingly permanently. Nearly every good guy formed an alliance to take down Bison’s organization, Shadaloo, culminating in Ryu exorcising his personal demons and finally besting his arch-nemesis.
Having killed this guy off, Street Fighter 6 legitimately felt like a new chapter. Chun-Li got her long-awaited revenge for her father, Cammy rescued the other women who had been made into human weapons by Shadaloo, and Ryu was just hanging out. While admittedly, Street Fighter 6 didn’t really do much with this fresh start beyond these interesting character tidbits, in large part because they chose to center the story around a bland self-insert protagonist, the game did introduce the new villain JP, who was clearly meant to take the previous bad guy’s place, Psycho Power and all.
But just like Tekken, they couldn’t help themselves, and another trailer revealed an old foe who couldn’t die. While I think M. Bison’s revival is less egregious, as this version of the character doesn’t remember who he was and may never take back the mantle of being the central antagonist, it’s still a bit of a bummer considering how much Street Fighter V hyped up his demise (and because now that the Dictator is back, we all have to deal with Double Knee Press and Devil Reverse spam online).
On its face, none of this is anything new, as both Heihachi and M. Bison have been killed off and brought back before. Heihachi “died” in Tekken 5, and M. Bison’s whole schtick is that he’s borderline immortal because when his body is destroyed, his soul manifests as an evil energy called Psycho Power, allowing him to possess his next host. As a whole, fighting games are constantly killing off and reviving characters, whether it’s Charlie in SFV or, like, every fighter in Mortal Kombat.