Tetragon Shows Why Not Every Good Mobile Game Works on Consoles
In Tetragon: Unknown Planes, a mobile game released in 2019 that partners the classic 2D puzzle style with a heartfelt storyline, you play as Lucios, a man who uses the power of the Tetragem to move platforms and create a path to his son. You’ll bend gravity and alter your environments while enjoying a relaxing soundtrack and calming visuals. Now Tetragon has returned on more platforms with the only real change being its shortened name. The puzzle game’s expansion onto PC and console platforms seemed like an understandable response given the game’s success. Unfortunately it’s more proof that not every game works on every platform, especially when it comes to porting a mobile game to consoles.
As a unique take on your standard puzzle game, Tetragon: Unknown Planes stood out on mobile platforms. It was nominated for Best Mobile Game at the 2019 International Mobile Game Awards, among other awards and nominations. When I began playing Tetragon on my PlayStation 5 earlier this month, I was aware of the accolades it received as a mobile game. That’s why I was disappointed in my playthrough.
Tetragon is a good example of a game that should have remained on the platform it was designed for. While the story and visuals remain the same and deserve to be praised, the controls themselves don’t properly translate to a console. The gravity shifting is hard to control, causing Lucios to accidentally fall to his death if you didn’t properly hold the triggers, and there are times where the controls just fail to work altogether. While these are issues that can eventually be fixed, they’re what broke my playthrough experience.
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