The Fantasy Life of a Millennial
A tiny wizard in traditional robes and alarmingly cute pink pigtails stands in a pixelated room. There’s a bed, a wardrobe, and now, as my character’s joyful landlord has informed her, a cute matching chair.
This is Fantasy Life, the newest game from Level 5. That wizard’s walking around an apartment that rivals any I have ever lived in—and it’s not even real.
I’m standing on the curb outside of my old apartment, looking at the cars go by on Flatbush Avenue, Brooklyn. It’s the end of January, 2009. My mother is helping me pack what little belongings I own. I lost my job at a non-profit several days before Christmas, and I’ve been riding out the last month of my lease with packing. I will be flying out the next day to Milwaukee, giving up on my plans.
I had moved to NYC in the summer of 2005, long before the recession.
In the years to come, we would see our national economy tank, fueled by criminal excesses in the financial sector. My generation would realize that the old ways were not feasible for us. Many of us who believed in working hard and “making it” realized that our dreams, built on what our parents had sold us, would never come true. There were no jobs waiting for us, many of us were in over our heads in debt, and “struggling to make it” became the norm.
While we’re frequently chastised as the “selfie” generation, Millennials have rejected the narrative of so many think pieces—that we’re selfish children, more obsessed with technology and pleasure than the ideals of hard work and social programs that served Baby Boomers for years. We’re extended adolescents, huddling in our parent’s basements and enjoying what small material excesses we can afford. Even if we grew up comfortably, or especially if we didn’t, we’ve become used to lacking insurance, safety nets, housing or even income.
Gaming is one of the places where you can see Millennial ironies blossom—despite being an expensive and consumerist pastime, gaming is something we grew up with and have refused to grow out of. The Entertainment Software Association even says the average age of a videogamer is 31. Gaming is no longer a hobby just for kids. It’s a big business, even if so many of us consumers have little disposable income.
I consider it a salve that has eased some of the sting of having little else I could afford and take pride in.
For the low price of one pizza a month, I paid for a World of Warcraft subscription for a long time. Many of us who played WoW extensively often did it because we were between jobs, unemployed, disabled or waiting for something else to come along. It wasn’t odd to hear one of my guildmates wish that making money was as easy as going outside and killing a couple of boars. Chasing achievements, collecting items and powering a character up in Warcraft’s endgame was a source of pride even if it was all digital. It’s easier to justify when there’s 12 million other people doing the same thing.