The Last of Us Part II Should Be Less About Violence and More About Romantic Barn Dances

Remember when I wrote about the graphic violence in the first Last of Us Part II trailer last fall? Okay, I didn’t either—I found that piece while searching the game’s name on our site. Now that I’ve reread it I can say I still agree with it entirely, and that it also applies to the newer Last of Us Part II footage released at E3 this year.
Ellie’s kiss with Dina might’ve dominated the conversation about The Last of Us Part II’s E3 demo, but it isn’t the only notable part of the 12 minute preview. That kiss fades into a sequence where Ellie fights off a group of cult members, and although there’s nothing as protracted or difficult to watch as the arm-breaking scene from the earlier footage, there are still a few shots that are more graphic than they need to be. There doesn’t need to be a close up of Ellie’s machete hacking into a man’s throat to convince the viewer that this is a brutal and violent world.
Last month at E3 I asked Neil Druckmann and Halley Gross, the co-writers of The Last of Us Part II, why they felt it was important to illustrate the violence of this world so starkly. They gave the kind of answers I expected, the ones you typically hear when a game designer is asked about the amount of violence in games. “One of the things we’re really trying to do is have a conversation about violence,” Gross said, “and to do that you have to honor it and take it seriously.” Druckmann, who wrote the first game, added, “It’s a story about the pursuit of justice. And that in real life can often be messy and complicated and traumatic and uneven. At times, with this story, and art in general, it’s okay for it to make you uncomfortable.”