The Last of Us Should Be Allowed To Age Gracefully
The Last of Us released in 2013 to widespread critical acclaim, easily cinching its legacy as one of the best games ever. Since then, the game’s been remastered, received a controversial (if still successful) sequel, is receiving an HBO adaptation, and as of some weeks ago, has been even “remade.” This last point has turned up noses for a number of reasons though, primarily for a relatively high price point (a whopping 70$ USD) for what the team has outlined is a visual upgrade more than a mechanical one.
The remake, annoyingly titled Last of Us Part I, seems to exist as an attempt to rewrite the story of this already beloved game, positioning this new release as the definitive first installment in what is tentatively a duology. The developers have constantly walked out the line that it is an attempt to realize the original vision, which was accordingly deterred by technical limitations of the hardware. Given that the project didn’t even start at Naughty Dog, that statement is basically impossible to take at face value. The remake does bring the original’s fidelity up to par with The Last of Us Part II, which was released back in 2020. The point of all this work, however, seems to be the erasure of the original game, rather than uplifting the original, a piece of art that is now being cast aside for the blemishes age have brought to light. But the thing is, art should be allowed to age, gracefully or not. To seemingly strip The Last of Us of even that—by plastering over it with something flashy and new—doesn’t deny its artfulness, but certainly works to redefine what that means these days.
The reality is The Last of Us likely was a compromised work from the very beginning. Budgets come for us all in the end and the creative process is often defined by the act of trimming almost as much as it is pure invention. And yes, that does make it inherently flawed, but that’s art! It is not any less an artistic vision because it was made with compromises in mind. Art and all its imperfections have existed for longer than history can even account for. The blemishes are endemic to the form. Some of the finest examples of art have existed for centuries longer than The Last of Us and have weathered age, imprecision, and criticism handily. That art emerges from a certain set of conditions isn’t just a draw, but a lot of the point behind our understanding and appreciation of it. Moreover, discussion and interpretations of art shift over time and the way we can turn these singular works over and over in our head is core to our relationship to them. Art is enjoyed by meticulously pondering over it as much as one “experiences” it. The most artful thing The Last of Us could be is imperfect, and it’s a point that the onset of technology, and this remake, seem intent to erode.
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