The Leaderboard: On (Not) Growing Out of Games
One year, when I was young and had no responsibilities, I got a PlayStation 2 for Christmas. I was dying to play Metal Gear Solid 2, and the buzz around this Grand Theft Auto III game was irresistible. These two hardcore games in hand, I decided I needed a palette cleanser-something to provide a little light entertainment in between grueling sessions of jacking cars and snapping necks. Misguided fool that I was, that third game turned out to be Tony Hawk’s Pro Skater 3. I played it to the exclusion of the others—and to the exclusion of eating, sleeping and basic hygiene—for the next couple of months.
Lest you think this is a reverie for days gone by, think again. When I recently booted up Tony Hawk’s Pro Skater HD, the re-mastered collection of tracks from the first two Tony Hawk games, it was with the same sense of benign hope as when you start scratching off a lottery ticket. Remembering those glorious days of my youth spent grinding rails until dawn, I think cooler people were probably grinding rails of a different sort until dawn. Not this guy. I was expecting to get caught up all over again in the addictive, high-scoring world of extreme skateboarding. But that’s not what happened.
The game played as I remembered. It didn’t take long before I was efficiently making my way through the first few levels. Progression in the Tony Hawk games is based on achieving a certain number of goals in each level before you can unlock the next one, and those goals are often arbitrary ones, like collecting a set number of hidden objects. However enthralling this might once have been, it feels joyless and laborious now. There are only so many failed runs you can take, wherein you pick up four of the five necessary floating video game cases, before you start to wonder why you want to pick up any floating video game cases. Isn’t this game supposed to be about skateboarding?
So, over the span of a few nights, I played Tony Hawk’s Pro Skater HD for an hour or two, without any trouble turning it off when my interest waned. If it had been a new game, I wouldn’t have realized how much things had changed.