The Leaderboard: So You’ve Decided To Lose Your Job
Recently, Valve, the company behind Steam and such games as Portal and Half-Life, had their new employee orientation handbook leaked on the internet. In response, game designer Casey Malone has shared his own new employee orientation handbook with Paste Magazine. Casey is currently unemployed.
So You’ve Decided To Lose Your Job
Hello, and congratulations on joining the team here at your apartment! Arriving home with your box of personal belongings, you might start to feel despondent, but fight that feeling. In this relatively young industry many videogame companies expand rapidly, only to contract at the end of a project, laying off team members of every discipline. Others have been where you are now and others will be there in the future—you are not alone. Metaphorically, I mean. In the apartment, you are actually pretty alone.
This brings me to Team Structure, which is to say that at first, there is none. You’ll be in charge of your own schedule in a way that you have not been since you were an infant. While this seems like it could lead to chaos, you’ll find that team structure eventually emerges. Your cats, for instance, will provide much needed production duties, staring at you with yellow eyes full of judgment and confusion. “Why are you napping in my sunny spot under the window?” they’ll seem to ask. “It’s 2:15 in the afternoon. Shouldn’t you be working?”
The first thing you will notice is that, with the exception of a total lack of income, this is actually pretty great. Please, take a chance to sleep in and eat as many ginger snaps as you can get into your bear-like paws. Did you know that ginger snaps are sold by the pound? Rather than exclaiming to the world, “I ate a whole package of ginger snaps today, ugh,” via Twitter, use this knowledge to be specific. “I ate a whole pound of ginger snaps,” you can Tweet. It’s important to have goals.
If your former employers were considerate, they will release you from their payroll close to the release of a particularly engrossing new videogame. Do not start any games that take less than 40 hours to complete, or would allow you time to leave the house or look for work in any capacity. If you have time to be on Monster.com, then you have time to learn esoteric secrets about the ancient Protheans that only other NeoGaf users can shed light on. Similarly, if you have not started Fez yet, this is the time to do so. Notebooks and aspirin are located in the den.
Fez exemplifies a particular challenge for an unemployed game designer. Not the puzzles contained within, but the game, the product, the actual thing itself. There exists, in the industry and industry press, a myth of the one-man game. That one game developer with nothing but time should be able to concoct an indie darling of a product that will make them a star, or an iOS puzzle game that fills your bank account. Thinking you can produce a Triple A game with next-to-no resources is unrealistic.
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