Tears of the Kingdom‘s Depths Rekindled My Childhood Obsession with the Ocean

I wanted to be a marine biologist when I was a kid. Enamored with the oceans’ colorful creatures and biomes, BBC’s The Blue Planet captured my four-year-old self’s attention and imagination more than Sesame Street or Thomas the Tank Engine ever could. Narrated by the extraordinary voiceover artist David Attenborough, The Blue Planet presented a firsthand look at the ocean. Some episodes covered marine mammals or a massive feeding frenzy, but the scenes that gave a haunting glimpse into the inhospitable, other-worldly and aptly named twilight zone—a part of the ocean almost completely untouched by sunlight and largely unexplored by mankind—were my absolute favorite.
I watched and rewatched that Netflix DVD as many times as I could until my parents wanted to rent something else. I begged them to rent it again once it was out of my clutches. To this day, moments highlighting the hairy angler or any number of bioluminescent invertebrates live rent-free in my head. For years, presumably until around the first time I took an actual biology class—or until I saw Raiders of the Lost Ark for the first time and my interests shifted elsewhere—I needed to unravel the ocean’s grotesque mysteries for myself.
Nothing was as exciting as a new animal that didn’t look like anything I’d ever seen before. And don’t even get me started on bioluminescence; sure, fireflies were cool, but when a fish could glow? That was something exceptional.
So when reviews and initial gameplay for The Legend of Zelda: Tears of the Kingdom dropped, I was thrilled. Not only because the sequel to my favorite game somehow managed to capture and double-down on so much of what made Breath of the Wild special, but because it introduced something we hadn’t seen advertised in the buildup to the game’s release: The Depths.
An arcane realm buried underneath Hyrule that both mirrors and defies everything you think you know about the familiar fantasy world sounded too good to be true, but also very familiar. Seeing gameplay from Tears’ underground area delivered me back to that childhood fascination. I knew I’d need to go hands-on before I laid my suspicions to rest.
Roughly 10 hours into the game, I finally made it to one of Tears of the Kingdom’s many chasms. My Switch’s fan chugged along as the little handheld that could rendered the abyss before me. The Chasm became a bottomless pit as my suspense stretched the minute-long fall into what felt like a never-ending dive into the unknown.