With Tears of the Kingdom I’m Still Learning How to Politely Opt Out of the Hype Cycle

Lately I feel my most curmudgeonly around the release of a watershed videogame release. This seeming grumpiness doesn’t always align with how I truly feel, though—it’s just that videogames have become so omnipresent that it’s difficult to dodge these conversations in several spheres of life. Over the last few years, games like God of War, Horizon Forbidden West, and, unfortunately, that godforsaken wizard game have become water cooler topics, easy subjects to broach because of how shared the experience has become and because of the prevalence of marketing.
This rise has correlated (perhaps coincidentally, perhaps not) with a deep burn out I’ve felt with major releases. I’ve shied away from the hype cycle more and more. Recently, I’ve realized this has become essential to my own mental wellness and personal life; gamers often buck against conversations surrounding the unhealthy aspects of gaming, the ways in which adopting it as your main hobby colors your relationship with yourself, how it mediates your social life, your time management, and even the way you holistically view media.
When I’m at my most invested in what’s going on in the industry, I’m also at my most caustic. My opinions skew dogmatic, and when I don’t see what I want in a game I’m excited for, I become more irate than I might with a disappointing movie or book. Videogames are, even more than most forms of mass media, a product. They are focus grouped and marketed to a minute level in hopes of delivering the most satisfying experience to the widest audience. This isn’t a particularly novel observation, but it does explain why games increasingly can feel like junk food, empty calories that scratch a basic itch for completionism and rote organization present in many.
But this isn’t exactly the kind of thing you can just reveal to someone, the chaotic unrest you feel when these huge games are on the horizon. It’s grouchy. Whiny, even! Games are, obviously, something you do not have to play to be happy or live a normal life. There’s a world of other hobbies to engage in out there. But games are also something I do love (or at least I think I do). This makes these complicated feelings difficult to deal with when approached with a simple, friendly conversation starter: “Are you excited for Tears of the Kingdom?”