The Sims 4: Seasons Should Feel Fuller Than It Is

Almost four years after its initial debut, I have finally downloaded The Sims 4. The additional expansions offered for The Sims 4 have not, until this point, been enough to get me to move on from The Sims 3, but with the promise of legacy content in the recent release of the Seasons expansion, I figured now was a good time to jump in. In the past, especially in The Sims 3, expansions transformed the entire game into a new experience. The overwhelming amount of additional post release and in-store content for The Sims meant there are lots of conflicting features to keep you busy if you get bored. It’s a huge part of the appeal—the ability to live out real world fantasies in a virtual setting free of logistic limitations. But what happens when an expansion stands alone on its own feet? Does it hold up? Are there are actually enough features there to justify the price?
This is the third time Seasons has made an appearance in The Sims; the first, in The Sims 2, added gardening to the game, changing the series forever. I no longer remember a time when I wasn’t carefully planting crops and making recipes with my own vegetables, or supplementing my Sims’ income by selling what I grew. It was especially rewarding in The Sims 3, with my Master Chef aspirations, which allowed me to live out my real world passion of cooking with my own produce. It makes sense that I didn’t pay attention to The Sims 4 until Seasons was announced, because frankly, I refuse to play it without the gardening feature. To say it is essential to The Sims is an understatement.
With Seasons, the gardening system comes with a few upgrades. You can now look at the plant’s description as it grows to check that it’s in season. As with previous installments, the weather of whatever season you’re in will affect growth rates, and you can water and weed and fertilize with a variety of plants and fish. Also available now is the profession of Botanist, which allows you to study the crops for more information as you go, and Florist, which lets your Sim learn how to arrange and sell bouquets from flowers grown in the garden.
As for the weather features, it’s definitely nice to have rain or snow or sunny days, in that they give your Sim different obstacles and moods to attend to as they go about their day. The special holidays, though, without the other expansion content (and especially early in the game) feel lonely, even hollow, as if your Sim is going through the motions. The timing of the holidays makes them also feel almost as though they’re on top of one another. In the future I might extend the length of each season, so it doesn’t feel like an entire year happens in a month.
While the base Seasons experience hasn’t been improved or built upon too much, I did enjoy some of the novelties that are specific to the expansion. For example, once I realized that the game’s fictionalized take on Santa Claus, dressed in a pseudo-Saint Nicolas style suit, makes house calls on “Winterfest” night, I decided to seduce him and see if I could get pregnant. Not only did I succeed, making Santa Claus my Sims’ first kiss and first WooHoo, I found out he’s a bit of a deadbeat. While the guy I was dating came over the day after I gave birth to helpfully wash all the dishes and change diapers, Santa has only visited once, playing videogames for 5 hours and leaving a tea cup on the floor. After that I asked the other dude to move in, because if I’ve learned anything from rom coms, it’s that you always wind up with the guy who was there for you without even asking.