The Witcher 3: The Wild Hunt—What’s Your Fantasy?
“When the time of the White Frost comes, don’t eat the yellow snow.”
The load screens in The Witcher 3: The Wild Huntdispense all kinds of helpful advice, but this maxim is my favorite. It adds an element of practical levity to the well-worn Game of Thrones refrain “winter is coming.” But frozen, urine-flavored popsicles will be the least of everyone’s worries if the worst comes to pass and Geralt of Rivia fails to stop the forces of darkness from covering the land.
First things first: The politics, history and mythology of the Witcher’s sprawling world will make your head spin. Edward Gibbon’s zombie himself would have trouble keeping track of it all.
Here’s a quick primer:
1. Geralt of Rivia is a “witcher,” card-carrying member of a group genetically engineered to be really, really sweet at killing monsters.
2. Why do monsters exist in the first place? A prehistoric cataclysm known as the “Conjunction of the Spheres” permanently filled the world with murderous beasts. It was decided that monsters were needed to kill monsters, and the witchers were bred to hunt them. In the current age, for whatever reason, no new witchers are being trained. But it’s not for a lack of bloodthirsty necrophages.
3. Witchers are characterized by a few noteworthy traits, including yellow, cat-like eyes, two swords strapped to their back (one steel and one silver), prominent facial scars, otherworldly mutant powers, a penchant for hopping into bed with willing sorceresses at the slightest provocation, and eliciting fear and mistrust among the very people they’re meant to protect.
4. When the game begins, a militaristic regional empire known as Nilfgaard has invaded and largely conquered the northern kingdoms where Geralt resides. This isn’t a huge problem for him, as witchers are apolitical by nature. But we’re to understand that the occupation isn’t an ideal state of affairs for the common folk.
5. Meanwhile, Geralt’s adopted charge, Ciri, is missing. For unclear reasons, she’s being hunted by a group of extra-dimensional warlords known as the Wild Hunt. These guys want to drink her magic blood or some such in order to bring about the end times. Geralt must get to her before they do, and this chase forms the backbone of the game’s main quest.
So as you can see, there’s a lot going on, and this little summary of mine doesn’t even begin to scratch the surface. The sheer scope of characters, lands and backstory of Witcher 3 is practically Westerosian. And it’s not just bigness for bigness’ sake. Even the smallest quests have this insane level of detail. I mean, when you get your beard trimmed, it gradually grows back as the days pass!
Aside from your primary mission to track down Ciri, defeating the Wild Hunt, and making sure your face looks well-groomed, these side missions are broken into three categories: secondary, witcher contracts, and treasure hunts. The secondary quests range from becoming the bareknuckle boxing champion of Velen (a fun holdover from Witcher 2), to stories that intersect with and impact the main quest in profound ways. Witcher contracts are just that: money for monster heads. Treasure hunts are a nice way to acquire slick witcher armor. These are all technically optional, and you only really need to do as many as it takes to level up enough to continue. But you kind of have to decide early on which way you want to play.
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