The World Ends With You Can’t Really Exist Today

Action RPG The World Ends With You is a tremendous and underrated game, one whose strengths are also probably part of the reason that it wasn’t a more significant commercial success despite being one of the Nintendo DS’ greatest offerings. Of course, it had help in this with its relative lack of promotion: Square Enix as a merged corporate entity has been around for 20 years as of this April, and they’ve spent much of those two decades failing to market much of anything that wasn’t attached to Final Fantasy. There are exceptions—NieR:Automata, which continues to be pumped up by Square for good reason, springs to mind—but we are talking about the publisher that sold off the rights to Tomb Raider because they weren’t quite sure what to do with one of the most successful franchises in history, which is also the publisher who sees a lot of success with non-Final Fantasy projects when they let someone like Nintendo publish (and market) them outside of Japan, instead.
While it’s easy to fault Square Enix for not doing a better job of promoting The World Ends With You, which celebrated its 15th anniversary in North America this April, part of the issue is also that it’s a game that needs to be experienced in some way for how cool it is to fully click. It’s not just the in-game obsession with fashion, or the killer and varied soundtrack, or the version of Shibuya that’s on display. There’s nothing quite like TWEWY out there, to the point that even its remaster and sequel aren’t quite like the DS original. And it’s because they couldn’t be: The World Ends With You was designed with the strengths and specific features of the DS in mind, and those can’t be replicated elsewhere since we live in a world where the Wii U failed and the 3DS retired. Not that Square bothered to create a sequel to The World Ends With You for either of those systems when they had the chance, but now we’re just getting off track.
The reason for all the “you can’t do this anywhere else” about a game that actually was ported elsewhere eventually is because The World Ends With You tied its gameplay to its narrative in a way you can’t quite untangle without changing the fundamental nature of both. The World Ends With You: Final Remix on the Switch is still great, because it’s a version of The World Ends With You, and even a faulty version of it is vital and enjoyable. It’s only a “better” game in the sense that the sound and graphics have been reworked, however: it plays worse, because it lacks the two screens of the DS, and those two screens played a huge role in crafting a narrative that was directly linked to The World Ends With You’s gameplay.
You play as Neku Sakuraba, a 15-year-old who lives his life annoyed at the existence of other people. He believes he doesn’t need anyone to get by, that everyone else is less intelligent than he is, or their morals more in question than his, and walks through life with his headphones on trying to drown out the lives and concerns of everyone else around him. He’s deeply lonely, and quick to lash out, putting his own problems front-and-center in a way that makes him unable to see with ease when reaching out or listening could also benefit him. For significant chunks of The World Ends With You, Neku veers between deeply unlikable and someone you feel deep empathy for: you can see, before he can, that he is someone who needs to let someone else in, or else he’s going to go down a path that rots his soul.
The World Ends With You features Neku trapped in a week-long life-or-death contest called the Reaper’s Game. Fail in the game, and face erasure; succeed, and earn your freedom. There’s no way to win this particular variation of the game without partnering up with someone else, however, and in a move that surprises no one who already spent five minutes with the kid, Neku remains very resistant to this even when it becomes clear he can’t even move beyond the invisible “walls” the Reapers put in his way without a partner around. He will be erased because of his stubbornness unless he learns to work with others. He’s nearly tricked into killing his first partner, too, because he’s promised what he thinks is freedom—you can’t overstate how much Neku just wants to be left alone, and it makes him nearly intolerable.
With time, though, he learns to rely on other people. Part of that happens in dialogue and through vignettes, sure, but the battle system is where both you and Neku learn the value of teamwork in the Reaper’s Game. You have to control both Neku and his partner at the same time, with different control inputs, on different screens. In order to master the gameplay of The World Ends With You, Neku must be fully in sync with his partner, meaning, you must be fully in sync with yourself.
As Jordon Oloman wrote for NME back in 2020, right before The World Ends With You received a sequel, “The best part about all of this is that the game ties its elegiac co-operative combat mechanics to the central thesis of its narrative. Despite what the title may suggest, the point of The World Ends With You is that it doesn’t. The game’s withdrawn protagonist can wear his headphones in the scramble and push away anyone who gets close to him, but the truth is that we need to give parts of ourselves to others in order to understand our existence and thrive… Neku isn’t able to endure the Reaper’s Game—or any combat engagement, for that matter—without the help of his friends on the opposite screen.”